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Magnarr

Magnarr

Epic · Spirit · HP · Demonspawn

Magnarr joined the Demonspawn faction as an Epic Spirit HP champion in Patch 4.50, and serves as a required fusion piece for Mother Cybele. His entire kit is built to interact with HP Burn, upgrading his effects dramatically whenever that debuff is already present on a target.

Core Strengths & Abilities

HP Burn Synergy: His A1, Superheated Hammer, places a 60% Decrease DEF debuff at only a 45% base chance, but that chance jumps to a guaranteed 100% against any enemy already suffering HP Burn. His A2, Percussive Pound, hits all enemies with an extra strike against non-burning targets and a 50% chance to Stun burning ones.

Debuff Spread & Extension: Fan the Flames (A3) pulls two random debuffs from a target and spreads them to every enemy under HP Burn, while also extending existing HP Burn durations by a turn, letting him snowball an entire wave once burn is established.

Key Weaknesses

No Self-Sufficiency: Magnarr cannot apply HP Burn himself, so none of his upgraded effects trigger unless he is paired with a dedicated HP Burn champion, and his passive's 1% MAX HP heal per burn tick is too small to carry him alone.

With strong ratings across Ice Golem, Spider, and Arena when properly supported, Magnarr rewards teams built around HP Burn synergy rather than functioning as a standalone piece.