Magister is a Rare Force Support champion from the High Elves, often mistaken by hopeful players for his far stronger cousin Apothecary. He brings minimal support and struggles to find a place in almost any area of the game.
Core Strengths & Abilities
Single-Target Revive and Reflect: His A2, Anoint, places a Revive On Death buff and a 30% Reflect Damage buff on a target ally for 2 turns, while healing all other allies for 10% of that ally's HP.
AoE Heal Reduction: His A3, Censure, attacks all enemies with a 50% chance (75% booked) of placing a 50% Heal Reduction debuff for 2 turns, offering some use against enemy healers in early Faction Wars.
Critical Attack Buff: His A1 places a 25% Increase ATK buff on a random ally for 1 turn whenever the hit is critical.
Key Weaknesses
Weak Debuff Variants and No AoE Revive: His Heal Reduction is only the lesser 50% version, his Revive On Death is single-target rather than AoE (limiting Fire Knight potential), and his Chimera rating (1) is his worst score.
Magister brings minimal support across the board, with his highest ratings (Amius and Fire Knight, both 4) still modest, making him an undesirable long-term investment.
Attacks 1 enemy. If the attack is critical, places a 25% [Increase ATK] buff on a random ally for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 25% | 100% | 100% | 1 | random allies |
Places a [Revive On Death] buff and a 30% [Reflect Damage] buff on a target ally for 2 turns. Heals all other allies by 10% of the target’s HP. Level 2: Heal +5% Level 3: Heal +5% Level 4: Heal +10% Level 5: Heal +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Revive On Death | buff | place | 100% | 100% | one ally | ||
| Reflect Damage | buff | place | 30% | 100% | 100% | 2 | one ally |
Attacks all enemies. Has a 50% chance of placing a 50% [Heal Reduction] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | place | 50% | 50% | 75% | 2 |