Lonatharil is a Legendary Force champion from the High Elves, the August 2022 Fragment Collector fusion built from four individual Epics. He's a shield-focused protector who also boosts the team's damage output.
Core Strengths & Abilities
Unremovable Team Shield: His A2, Flicker Barrier, attacks all enemies while placing a Shield on all allies for 3 turns equal to 20% of his MAX HP — rising to 30% if any ally is dead — and this shield cannot be removed, stolen, transferred, spread, or duration-altered by anyone, making it exceptionally reliable against Scarab King and Demon Lord.
Ally Attack Buff: His A3, Finest Hour, places a 30% Increase C.DMG buff on all allies for 2 turns, then has all allies join him in attacking a single enemy — valuable team damage support against bosses like Fire Knight.
Self-Sustain Shield: His A1 decreases the target's MAX HP by 30% of damage inflicted and shields the lowest-HP ally for 2 turns, giving him a built-in HP-based "Destroy" effect useful against Scarab King.
Key Weaknesses
Modest Amius and Iron Twins Value: His Amius (6) and Iron Twins (6) ratings are the lowest in his kit, trailing his stronger Spider and Chimera performances.
Lonatharil rates highest in Spider (9), Chimera (8), Hydra (8), and Fire Knight (8), making him a strong shield-based protector and ally-attack enabler across PvE progression and Arena.
Attacks 1 enemy, Decreases the target’s MAX HP by 30% of the damage inflicted. Places a [Shield] buff equal to 10% of this Champion’s MAX HP for 2 turns on the ally with the lowest HP. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 2 | self |
Attacks all enemies. Places a [Shield] buff on all allies for 3 turns equal to 20% of this Champion’s MAX HP. If there are any dead allies, places a [Shield] buff on all allies for 3 turns equal to 30% of this Champion’s MAX HP instead. This buff cannot be removed, stolen, transferred, spread or have its duration increased or decreased by enemies or allies. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1 Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 3 | all allies | |
| Shield | buff | place | 100% | 100% | 3 | all allies |
Places a 30% [Increase C.DMG] buff on all allies for 2 turns, then teams up with all allies to attack a single enemy. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase C.DMG | buff | place | 30% | 100% | 100% | 2 | all allies |
Inflicts 20% more damage against targets under [Shield] buffs.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | condition |