Leonardo is a Legendary Void Defence champion who joined the Shadowkin faction through a Teenage Mutant Ninja Turtles collaboration event. He blends heavy AoE damage with team protection, and scales further when paired with his fellow Turtles.
Core Strengths & Abilities
Protective Setup: His A2, Shell Yeah!, places a 60% Increase DEF buff and a 50% Ally Protection buff on all allies for 2 turns, while granting himself Unkillable and Counterattack for 2 turns, on a 3-turn booked cooldown — letting him soak hits safely while shielding the team.
Scaling AoE Nuke: His A3, Turtles Together, hits all enemies with damage that rises 5% for every buff on allies and every buff on enemies, strips all enemy buffs on a kill (unresistible), and with Turtle allies present ignores a portion of enemy DEF, deals more damage as his own HP drops, and can trigger instantly when an ally falls below 50% HP.
Passive Resilience: His passive grants Stone Skin whenever his HP drops below 50% (once per instance), and lets him join in whenever another Turtle ally attacks.
Key Weaknesses
Iron Twins Drop-Off: His rating dips to 6 against Iron Twins compared to 9–10 everywhere else, suggesting his scaling and protection matter less in that fight.
Leonardo rates 9–10 across Clan Boss, Dragon, Hydra, Spider, and Arena, making him a top-tier all-rounder for both PvE progression and PvP.
Attacks 1 enemy 2 times. When counterattacking, will repeat this attack against a random enemy. Will ignore 3% of the target’s DEF for each buff on this Champion (stacks up to 15%). Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10%
Places a 60% [Increase DEF] buff on all allies for 2 turns, and a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places an [Unkillable] buff and a [Counterattack] buff on this Champion for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
| Ally Protection | buff | place | 50% | 100% | 100% | 2 | all allies |
| Unkillable | buff | place | 100% | 100% | 2 | self | |
| Counterattack | buff | place | 100% | 100% | 2 | self |
Attacks all enemies. The damage inflicted by this skill increases by 5% for each buff on all allies and enemies. Removes all buffs from all enemies if this attack kills an enemy. This effect cannot be resisted. TMNT Unity 1 Turtle ally: Will ignore 15% of each target’s DEF per each Leonardo, Donatello, Michelangelo, and Raphael in the team. Does not count this Champion. 2 Turtle allies: Increases the damage dealt by this skill in proportion to this Champion’s missing HP. 3 Turtle allies: Activates this skill whenever an ally’s HP drops below 50%. Occurs once per skill. If there are multiple Champions on the team with this skill, only one will activate. Level 2: Damage +10% Level 3: Damage +10% Level 4: Damage +10% Level 5: Cooldown -1
Places a [Stone Skin] buff on this Champion for 1 turn each time this Champion’s HP drops below 50%. Occurs once per skill. Whenever Leonardo, Donatello, Michelangelo, or Raphael attacks, this Champion will join in that attack.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stone Skin | buff | place | 100% | 100% | 1 | self |