Leminisi the Gold-wing is a Legendary Force Attack champion of the Sylvan Watchers, a twin-blade wielder bonded to the ancient spirits of Mistwood who was introduced to fill a gap for accessible Force damage dealers in the faction.
Core Strengths & Abilities
Turn Meter-Scaling Nuke: Her A2, Intercept The Threat, hits a single enemy twice with a guaranteed chance per hit to strip 2 random buffs, ignores 50% RES against Corrupted Alliance targets, and deals more damage the higher the target's current Turn Meter (stacking up to 100%), on a 5-turn cooldown that books to 3.
AoE Heal Reduction and Buff Block: Her A3, Venerated Warrior, hits all enemies twice, with the first hit carrying a 75% (100% booked) chance to place a 100% Heal Reduction debuff for 2 turns and the second a 50% (75% booked) chance to place Block Buffs for 2 turns, on a cooldown of 4 that books to 3.
Shield-Piercing Basic: Her A1, Auric Talons, hits twice, chipping away 10% of a target's Shield value per hit at 25% chance each if one is present, or ignoring 10% DEF per hit otherwise, also exploiting Corrupted Alliance RES.
Key Weaknesses
Support-Leaning Rather Than Burst: Her passive only grants minor Turn Meter fill and damage reduction tied to Heal Reduction targets, and her Iron Twins and Clan Boss ratings trail her stronger Amius and Dragon scores, showing she's a solid all-rounder rather than a top-end nuker.
Leminisi is best deployed against Amius, Dragon, Fire Knight, and Spider, where her Heal Reduction, buff removal, and Turn Meter-scaling damage make her a reliable progression and Faction Wars pick.
Attacks 1 enemy 2 times. If the target is under a [Shield] buff, each hit has a 25% chance of decreasing the value of the [Shield] by 10%. Will also ignore 50% of the target’s RES if the target is from the Corrupted Alliance. If the target is not under any [Shield] buffs, each hit will ignore 10% of the target’s DEF instead. Level 2: Damage +10% Level 3: Buff/Debuff chance +10% Level 4: Buff/Debuff chance +15%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | condition | one enemy | ||||
| Shield | buff | condition | 25% | 50% | one enemy | ||
| Shield | buff | condition | one enemy |
Attacks 1 enemy 2 times. Each hit has a 100% chance of removing 2 random buffs from the target. Will also ignore 50% of the target’s RES if the target is from the Corrupted Alliance. This skill deals more damage equal to the value of the target’s current Turn Meter (stacks up to 100%). Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1 Level 5: Cooldown -1
Attacks all enemies 2 times. The first hit has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns. The second hit has a 50% chance of placing a [Block Buffs] debuff for 2 turns. Will also ignore 50% of the target’s RES if the target is from the Corrupted Alliance. Level 2: Damage +20% Level 3: Buff/Debuff chance +10% Level 4: Buff/Debuff chance +15% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | place | 100% | 75% | 100% | 2 | |
| Block Buffs | debuff | place | 50% | 75% | 2 |
Receives 15% less damage from enemies under [Heal Reduction] debuffs. Fills this Champion’s Turn Meter by 5% whenever an enemy receives a [Shield] buff or is healed.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | condition | |||||
| Shield | buff | condition | self |