Lady of Ireth is a Legendary Spirit Support who joined the Sylvan Watchers faction as part of Call Of The Arbiter Episode 9, a Mistwood sorceress channeling healing and protection into her team's survival.
Core Strengths & Abilities
Cleanse-and-Heal Core: Her A2, Mistwood Healing, removes all debuffs from a target ally and heals them for 40% of their Max HP (can crit); if the ally isn't fully healed she places a 2-turn Block Damage buff instead, or fills their Turn Meter by 50% if they are, on a cooldown of 4 that books to 3.
Continuous Sustain: Her A3, Rhythmic Strength, places a 25% Strengthen and 15% Continuous Heal buff on all allies for 2 turns, cooling down from 5 to 3 turns booked, while her A1 can instantly trigger a random Continuous Heal on any ally under 85% HP.
Passive Shielding: Her passive, Aegis of the Forest, places a Shield worth 15% of her Max HP on the lowest-HP ally at the start of her turn, on a base 2-turn cooldown that reaches 0 when booked, giving her near-constant protective uptime at fast speed.
Key Weaknesses
Weak Against Burst Damage: Her lack of any offensive debuffs or damage mitigation beyond shields and heals leaves her exposed in high-burst fights, reflected in low Iron Twins and Spider ratings and a below-average Fire Knight score.
Lady of Ireth is best suited to Hydra and general progression content where sustained healing and Turn Meter support matter more than raw damage control, and she carries real weight in Sylvan Watchers Faction Wars.
Attacks 1 enemy. Instantly activates one random [Continuous Heal] buff on all allies with less than 85% HP. Level 2: Damage +10% Level 3: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 100% | 100% | all allies |
Removes all debuffs from a target ally, then heals that ally by 40% of their MAX HP. This Heal can be Critical. If the target ally is not fully healed, places a [Block Damage] buff on them for 2 turns. If the ally is fully healed, fills their Turn Meter by 50%. Level 2: Heal +10% Level 3: Heal +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Damage | buff | place | 100% | 100% | 2 | one enemy |
Places a 25% [Strengthen] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Strengthen | buff | place | 25% | 100% | 100% | all allies | |
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | all allies |
Places a [Shield] buff equal to 15% of this champion’s MAX HP on the ally with the lowest HP for 2 turns at the start of this Champion’s turn. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | self |