Kyoku joined the Shadowkin royal guard as part of Patch 4.90, a Legendary Spirit Defence champion tasked with protecting her faction. She stands as a top-tier protector who combines long Ally Protection uptime, self-preservation, and powerful crit-triggered team healing.
Core Strengths & Abilities
Near-Permanent Protection: Her A2, Kyoku's Horde, places a 50% Ally Protection buff on all other allies for 2 turns and a Block Damage buff on herself for 3 turns, then grants an Extra Turn, on a 5-turn cooldown reduced to 4 once booked. Because she's fully shielded from damage while protecting the team, she's one of the safest protectors available.
Crit-Triggered Team Sustain: Her passive, Wellspring, heals all allies for 15% of Max HP and grants a 60% Increase DEF buff for 2 turns every time Kyoku or an ally lands a critical hit, on a cooldown reduced to 4 once booked, giving her constant team sustain in crit-heavy comps.
Scaling Damage & Debuffs: Her A1 hits 3 times if the target carries 3 or more debuffs, each hit with a 40% chance (50% booked) of a 25% Weaken. Her A2 also carries an 80% chance (100% booked) of Decrease ATK, spilling into HP Burn on enemies that resist it.
Key Weaknesses
Setup-Dependent HP Burn: Her A2's HP Burn effect only triggers on enemies that resist the Decrease ATK debuff, making it inconsistent rather than a reliable core mechanic.
With top ratings across Clan Boss, Hydra, Ice Golem, and Spider, Kyoku is an outstanding protector and sustain engine for nearly all endgame PvE content.
Attacks 1 enemy. Will place 3 hits if the target is under 3 or more debuffs. Each hit has a 40% chance of placing a 25% [Weaken] debuff for 2 turns. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Weaken | debuff | place | 25% | 40% | 50% | 2 |
Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff for 2 turns. After attacking, has an 80% chance of placing a [HP Burn] debuff for 2 turns on all enemies that this skill did not place a [Decrease ATK] debuff on. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 80% | 100% | 2 | |
| HP Burn | debuff | place | 80% | 100% | 2 | all enemies | |
| Decrease ATK | debuff | place | 80% | 100% | all enemies |
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a [Block Damage] buff on this Champion for 3 turns, then grants an Extra Turn. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Ally Protection | buff | place | 50% | 100% | 100% | 2 | all allies |
| Block Damage | buff | place | 100% | 100% | 3 | self |
Every time this Champion is hit with a critical hit, heals all allies by 15% of their MAX HP, then places a 60% [Increase DEF] buff on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |