Krok'mar the Devourer is a Legendary HP Champion from the Lizardmen Faction, roaming the Sorrowlakes on a quest to rebuild his lost legacy. Beneath the fearsome meat-splitter claws lies a surprisingly strong support kit built around Critical Rate uptime and creeping enemy debuffs.
Core Strengths & Abilities
Team-Wide Crit Support: His A3, Apex Predator, places a 30% Increase Crit Rate and 30% Increase Crit Damage buff on all allies for 3 turns before granting an Extra Turn. With a 6-turn cooldown reduced to 4 once booked, the buff duration matches the cooldown for effectively 100% uptime, freeing up gear slots elsewhere on the team.
Self-Sustain Through Crits: His A2, Gnashing Bog, hits all enemies while placing a Shield on himself worth 20% of damage dealt, and heals him for 10% of Max HP per critical hit landed. Paired with the crit buffs from his A3, this makes him remarkably self-sufficient in prolonged fights.
Stacking Stat Reduction: His passive, Voracious Hunger, chips away 5% of whichever is higher between the enemy's ATK or DEF, plus 5% of ACC or RES, on every attack, stacking up to 30% total.
Key Weaknesses
Slow to Ramp: The passive's full 30% reduction takes many turns to stack, so it offers little in short fights like Arena and only pays off in longer, sustained encounters.
Krok'mar fits best in Hydra with a Cursed or Relentless build, as a Shield tank on Spider 25, or as a durable support/damage piece in the Arena.
Attacks 1 enemy. Places an extra hit if this attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
Attacks all enemies. Places a [Shield] buff on this Champion for 2 turns, equal to 20% of the damage inflicted. Also heals this Champion by 10% of their MAX HP for each critical hit. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 2 | self |
Places a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on all allies for 3 turns, then grants an Extra Turn. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase C.RATE | buff | place | 30% | 100% | 100% | all allies | |
| Increase C.DMG | buff | place | 30% | 100% | 100% | 3 | all allies |
Whenever this Champion attacks, decreases the target’s ATK or DEF by 5%, as well as ACC or RES by 5%, depending on which stat is highest (stacks up to 30%).