Kreela Witch-Arm is a Legendary Magic Support from the Orcs faction, originally released as a Fragment Summon champion in 2020 and considered one of the stronger Fragment champions of that era. She is an offensive support built around Ally Attack setups and team-wide damage buffs.
Core Strengths & Abilities
Ally Attack Trigger: Her A2, Blinding Glow, places a Stun for 1 turn and has an 80% chance to team up with 3 random allies to attack a random enemy using their default skills, delivering burst damage against priority targets — though this chance requires significant Legendary book investment to become consistent.
Team-Wide Offensive Buffs: Her A3, War Weirding, places a 50% Increase ATK buff and a 30% Increase C.RATE buff on all allies for 3 turns before attacking all enemies, turning her into a genuine damage amplifier rather than a pure healer-type support.
Key Weaknesses
Book Dependency: Her signature A2 Ally Attack chance needs heavy investment to reach reliable activation, meaning she underperforms significantly until leveled and booked.
Outclassed Ally Attack Scope: Her Ally Attack only involves 3 allies rather than the full team, making her slightly weaker than champions offering a full-team version of the same effect.
Kreela shines in Clan Boss, Fire Knight, and Arena progression, where her Ally Attack setup and offensive buffs enable strong burst damage against priority targets, provided she is taken to six stars with adequate book investment.
Attacks 1 enemy. Places a [Shield] buff equal to 10% of this champion’s MAX HP on the ally with the lowest HP for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Shield +5% Level 6: Shield +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | self |
Attacks 1 enemy. Places a [Stun] debuff for 1 turn. Has an 80% chance of teaming up with 3 random allies to attack a random enemy. Allies joining the attack use their default skills. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 100% | 100% | 1 |
Places a 50% [Increase ATK] buff and a 30% [Increase C.RATE] buff on all allies for 3 turns, then attacks all enemies. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | all enemies | |
| Increase C.RATE | buff | place | 30% | 100% | 100% | 3 | all enemies |