Korugar Death-Bell is a Legendary Force HP champion from the Ogryn Tribes, marching to war with a molten axe and a tolling bell. He stands out as one of the strongest Ally Protection providers in the game, combining team-wide damage mitigation with a unique stat-boosting passive.
Core Strengths & Abilities
Ally Protection and Cleanse: His A3, Conduit of Agonies, places a 50% Ally Protection buff on all allies except himself along with a 25% Strengthen buff, both for 2 turns, on a cooldown that books down to 3 turns — the ideal duration-to-cooldown ratio for a protector. His A2, Bell's Toll, is an AoE hit with a 75% (booked) chance to fill all allies' Turn Meters by 30% and a 75% (booked) chance to cleanse all debuffs from the team, invaluable in debuff-heavy content like Hydra and Doom Tower.
Stat-Boosting Passive: His passive, Violence Locus, grants himself 20 RES and 10% DEF per Ally Protection buff on the team, plus 15 RES and 5% DEF to allies per Ally Protection buff, while also letting him counterattack whenever a Protected ally is hit.
Key Weaknesses
Cooldown Reliance on Books: His Ally Protection sits on a long 5-turn base cooldown, only reaching its strong 3-turn value once fully booked, so he underperforms until invested in.
Fire Knight Limitations: His control and protection tools translate less cleanly into Fire Knight, where his rating trails his other content.
Korugar is an elite pick for Clan Boss, Spider, and Ice Golem, where his Ally Protection, cleanse, and stat-boosting passive make teams remarkably difficult to break.
Attacks 1 enemy. Heals this champion by 10% of their MAX HP. Level 2: Damage +10% Level 3: Heal +10% Level 4: Damage +10% Level 5: Heal +10%
Attacks all enemies. Has a 75% chance of filling the Turn Meters of all allies by 30%. Also has a 75% chance of removing all debuffs from all allies. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1
Places a 50% [Ally Protection] buff on all allies except this champion for 2 turns. Also places a 25% [Strengthen] buff on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Ally Protection | buff | place | 50% | 100% | 100% | 2 | all allies |
| Strengthen | buff | place | 25% | 100% | 100% | 2 | all allies |
Increases this champion’s RES by 20 and DEF by 10% for each [Ally Protection] buff on allies. Also increases ally RES by 15 and DEF by 5% for each [Ally Protection] buff on allies. If there are multiple Champions on the team with this skill, only one will activate. Counterattacks whenever an ally under an [Ally Protection] buff is attacked. Can occur once per enemy turn.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Ally Protection | buff | condition | self | ||||
| Ally Protection | buff | condition | |||||
| Ally Protection | buff | condition |