The Knave of Hearts was banished to the underworld by the Queen of Hearts after his betrayal was discovered, now bound by her sorcery as a Legendary HP champion of the Undead Hordes. He specializes in Heal Reduction, HP manipulation, and buff stealing, making him a durable tank and sustain option for control-heavy PvE encounters.
Core Strengths & Abilities
HP Swap and Protected Heal Reduction: His A3, Stout Defense, swaps HP with a target enemy while placing a 100% Heal Reduction for 2 turns that cannot be removed, transferred, or shortened, then equalizes all allies' HP up to the highest and grants a 60% Increase DEF buff — a 6-turn cooldown (4 booked) tool that's especially valuable against Amius the Lunar Archon, where the protected Heal Reduction resists being replaced by Continuous Heal.
Buff Theft and Self-Protection: His A2, Gallant Knave, hits all enemies with a 75% chance to steal 2 random buffs each, heals allies via Continuous Heal, and grants himself Unkillable and Taunt for 2 turns on a 4-turn cooldown (3 booked), making him a strong Mischief tank for Hydra and Enfeeble tank for the Phantom Shogun.
Passive Sustain and Punishment: Eternal Sentinel fully restores his own destroyed MAX HP at the start of his turn and destroys 20% of an attacker's MAX HP on being hit (stacking up to 50%), while his A1 adds a 30% (50% booked) chance to Provoke.
Key Weaknesses
HP Swap Doesn't Work on Bosses: His signature A3 mechanic loses its HP-swap component against bosses, reducing its impact to the Heal Reduction and DEF buff portions in those fights.
Middling Arena Presence: Despite strong PvE utility, his Chimera and Iron Twins ratings sit lower, suggesting his kit is better suited to sustained control fights than fast-paced PvP or mechanically strict encounters.
The Knave of Hearts is a strong pick for Amius, general boss encounters like Decay and Magma Dragon, and any content rewarding Heal Reduction and buff denial.
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a [Provoke] debuff for 1 turn. Each hit also heals the ally with the lowest HP by 3% of this Champion’s MAX HP. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 30% | 50% | 1 |
Attacks all enemies. Has a 75% chance of stealing 2 random buffs from each target. Places a 15% [Continuous Heal] buff on all allies except this Champion for 2 turns. Also places an [Unkillable] buff and a [Taunt] buff on this Champion for 2 turns. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | all allies |
| Unkillable | buff | place | 100% | 100% | 2 | self | |
| Taunt | buff | place | 100% | 100% | 2 | self |
Swaps HP with a target enemy, and places a 100% [Heal Reduction] on that enemy for 2 turns. This debuff cannot be removed, transferred, or have its duration decreased by enemies. Then equalizes the HP levels of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP. Also places a 60% [Increase DEF] buff on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | place | 100% | 100% | 100% | 2 | one enemy |
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
At the start of this Champion’s turn, fully restores this Champion’s destroyed MAX HP. When attacked, destroys the attacker’s MAX HP by 20% of the damage received [stacks up to 50%].