Klaazag Keyhulk is a Legendary Void Defence champion of the Ogryn Tribes, a debuff-driven powerhouse who twists every fight further in his favor with each affliction he inflicts. He combines team support, heavy debuffing, and passive chip damage into one universally strong kit.
Core Strengths & Abilities
Unresistible Debuff Suite: His A2, Seismic Dissonance, hits all enemies twice, with a 75% chance (100% booked) after each hit to place Decrease DEF, Weaken, Decrease ACC, and Decrease RES for 2 turns — all unresistible by Bosses — on a 4-turn cooldown (3 booked), making him a premier debuffer for Hydra, Chimera, and Doom Tower bosses.
Passive Chip Damage: Drone of Agony deals damage equal to 1% of an enemy's MAX HP per active debuff on them (up to 10%) each time Klaazag lands a debuff, adding a reliable extra damage source across nearly every encounter.
Taunt and Team Durability: His A3, Mindless Muscle, grants all allies Counterattack for 2 turns and Unkillable for 1 turn while placing Taunt on himself for 2 turns, with these buffs protected against Bosses — synergizing with his A1's guaranteed (once booked) True Fear and debuff transfer to punish enemies that target him.
Key Weaknesses
Cooldown-Gated Power: His best debuff and protection tools sit on 4- and 6-turn cooldowns (3 and 4 booked), meaning un-booked copies see reduced uptime on his signature unresistible debuffs and team Unkillable window.
Comparatively Weaker in Arena: While nearly every rating sits at the top of the scale, his Arena and Iron Twins scores lag behind his PvE dominance, suggesting his kit is built more for sustained boss and wave fights than fast PvP exchanges.
Klaazag is a top-tier addition to nearly any roster, excelling across Clan Boss, Hydra, Chimera, Fire Knight, and Doom Tower thanks to his irresistible debuffs and tanky, supportive kit.
Attacks 1 enemy. Transfers all debuffs from this Champion to the target before the attack. Has a 75% chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted by Bosses. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| True Fear | debuff | place | 75% | 100% | 1 |
Attacks all enemies 2 times. After the first hit, has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff on all enemies for 2 turns. These debuffs cannot be resisted by Bosses. After the second hit, has a 75% chance of placing a 50% [Decrease ACC] debuff and a 50% [Decrease RES] debuff on all enemies for 2 turns. These debuffs cannot be resisted by Bosses. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 60% | 75% | 100% | 2 | all enemies |
| Weaken | debuff | place | 25% | 75% | 100% | 2 | all enemies |
| Decrease ACC | debuff | place | 50% | 75% | 100% | all enemies | |
| Decrease RES | debuff | place | 50% | 75% | 100% | 2 | all enemies |
Places a [Counterattack] buff on all allies for 2 turns, and an [Unkillable] buff on allies for 1 turn. Also places a [Taunt] buff on this Champion for 2 turns. If a Boss is present in the current Round, these buffs are protected. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Counterattack | buff | place | 100% | 100% | 2 | all allies | |
| Unkillable | buff | place | 100% | 100% | 1 | all allies | |
| Taunt | buff | place | 100% | 100% | 2 | self |
Whenever this Champion places a debuff on an enemy, deals damage equal to 1% of their MAX HP for each debuff they are currently under. (Stacks up to 10%). Occurs once per skill and once per target.