← Back to Raid//Champions
King Garog

King Garog

Legendary · Force · Attack · Orcs

King Garog is a Legendary Force nuker from the Orc faction, a ferocious axe-wielder who brings pure damage and little else. Patch 4.70 boosted his signature nuke's multipliers, finally letting his kit live up to its potential against buff-heavy foes.

Core Strengths & Abilities

Defense-Ignoring Nuke: His A3, Gore Maker, hits all enemies while ignoring 20% of each target's DEF, plus an additional 5% per buff the target carries, on a 6-turn cooldown (5 booked) — a strong pick against Arena teams stacked with buffs.

Cooldown Acceleration: His A2, Hack to Bits, strikes a single enemy four times, with each critical hit carrying a 50% chance to reduce Gore Maker's cooldown by 1 turn, letting Garog cycle back to his nuke faster the more he crits.

Snowballing Passive: War Machine grants +6 Speed and +7% Crit Damage per enemy kill in a round (stacking up to +30 Speed and +35% Crit Damage), and refunds Turn Meter plus temporary ATK and Crit Damage buffs whenever an enemy is revived, rewarding him in extended fights.

Key Weaknesses

No Utility Beyond Damage: Garog's A1 only offers a 35–50% chance to Stun, and he carries no debuffs, control, or team support, making him a poor fit whenever a fight calls for anything besides raw single-target or AoE damage.

Weak in Sustained Boss Fights: His low Clan Boss and Amius ratings reflect that prolonged, single-target grinds don't favor his kit despite the passive's scaling, since "any extended battle is not normally a good sign."

Garog's strongest niche is Arena against buff-stacked opponents, alongside respectable Ice Golem and Fire Knight performance where his defense-piercing nuke and crit scaling can shine.