King Garog is a Legendary Force nuker from the Orc faction, a ferocious axe-wielder who brings pure damage and little else. Patch 4.70 boosted his signature nuke's multipliers, finally letting his kit live up to its potential against buff-heavy foes.
Core Strengths & Abilities
Defense-Ignoring Nuke: His A3, Gore Maker, hits all enemies while ignoring 20% of each target's DEF, plus an additional 5% per buff the target carries, on a 6-turn cooldown (5 booked) — a strong pick against Arena teams stacked with buffs.
Cooldown Acceleration: His A2, Hack to Bits, strikes a single enemy four times, with each critical hit carrying a 50% chance to reduce Gore Maker's cooldown by 1 turn, letting Garog cycle back to his nuke faster the more he crits.
Snowballing Passive: War Machine grants +6 Speed and +7% Crit Damage per enemy kill in a round (stacking up to +30 Speed and +35% Crit Damage), and refunds Turn Meter plus temporary ATK and Crit Damage buffs whenever an enemy is revived, rewarding him in extended fights.
Key Weaknesses
No Utility Beyond Damage: Garog's A1 only offers a 35–50% chance to Stun, and he carries no debuffs, control, or team support, making him a poor fit whenever a fight calls for anything besides raw single-target or AoE damage.
Weak in Sustained Boss Fights: His low Clan Boss and Amius ratings reflect that prolonged, single-target grinds don't favor his kit despite the passive's scaling, since "any extended battle is not normally a good sign."
Garog's strongest niche is Arena against buff-stacked opponents, alongside respectable Ice Golem and Fire Knight performance where his defense-piercing nuke and crit scaling can shine.
Attacks 1 enemy 2 times. Has a 35% chance of placing a [Stun] debuff for 1 turn. The chance increases to 50% if the target’ Turn Meter is equal to or below 50%. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 35% | 35% | 1 |
Attacks 1 enemy 4 times. Each critical hit has a 50% chance of decreasing the cooldown of Gore Maker by 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Cooldown -1
Attacks all enemies. Will ignore 20% of each target’s DEF. Will ignore a further 5% of DEF for each buff on the target. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Cooldown -1
Increases this Champion’s Speed by 6 and Crit Damage by 7% for each enemy this champions kills in a round. Stacks up to +30 speed and +35% Crit Damage. Stacks will reset if this champion is killed. Whenever an enemy Champion is revived, fills this Champion’s turn meter by 30% for each revived enemy, then places a 50% [Incease ATK] buff and 30% [Increase C.DMG] buff on this champion for 1 turn.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | self | |
| Increase C.DMG | buff | place | 30% | 100% | 100% | 1 | self |