Khamir Scald-eye is the Ogryn Tribes' Fragment Fusion Champion released in July 2026, a Legendary Magic support who drags fallen allies back into the fight. He fills a real gap in the faction as its first Legendary reviver, pairing resurrection with team-wide buffs and Turn Meter acceleration.
Core Strengths & Abilities
Team Revival with Sustain: His A3, Death Is Weakness, revives all dead allies at 50% HP and 50% Turn Meter on a 6-turn cooldown (4 booked), while placing a 60% Increase DEF buff and Strengthen for 2 turns on the whole team, giving a recovering squad both durability and cleanse protection.
Turn Meter and Offense Push: His A2, Gloom-Powered, fills all allies' Turn Meters by 25% and grants a 50% Increase ATK and 30% Increase SPD buff for 2 turns, on just a 5-turn cooldown (3 booked), letting the team snowball momentum after a rough exchange.
Passive Recovery Loop: Whenever an ally dies, his passive heals himself and fills his own Turn Meter by 25%, while also healing all allies and filling their Turn Meters by 10%, helping him cycle back to his revive faster and keep the team stabilized.
Key Weaknesses
No Damage Mitigation: Khamir has no Decrease ATK, control debuffs, or protective Shields — his kit is entirely about healing, reviving, and buffing, so he depends on teammates to actually stop incoming damage.
Reactive Design: His strongest tools trigger off allies dying, meaning his ceiling is partly tied to a team that's already taking losses rather than preventing them outright.
Khamir's well-rounded, high ratings across Arena, Dragon, Ice Golem, and Chimera make him a strong pick for PvE progression, Faction Wars, and PvP support alike.
Attacks 1 enemy 2 times. Each hit restores all allies’ destroyed MAX HP by an amount equal to 5% of the total destroyed MAX HP. Each hit also heals all allies by 5% of this Champion’s MAX HP. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
Fills the Turn Meters of all allies by 25%. Places a 50% [Increase ATK] buff and a 30% [Increase SPD] buff on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | 2 | all allies |
| Increase SPD | buff | place | 30% | 100% | 100% | 2 | all allies |
Revives all dead allies with 50% HP and 50% Turn Meter. Places a 60% [Increase DEF] buff and a [Strengthen] buff on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
| Strengthen | buff | place | 100% | 100% | 2 | all allies |
Whenever an ally is killed, heals this Champion by 25% of his MAX HP and fills this Champion’s Turn Meter by 25%. Also heals all allies by 10% of this Champion’s MAX HP and fills their Turn Meters by 10%.