Khafru The Deathkeeper leads the Undead Hordes as a noble guardian of Nekhret the Great, an Epic Defence champion built around protecting the Underworld. He stands out among Epics as a Taunt tank who also delivers strong cleanse utility, making him a rare all-rounder for content that punishes unresistible debuffs.
Core Strengths & Abilities
Cleanse and Sustain via A2: Khafru's Command hits all enemies while first removing 1 random debuff from every ally, healing each cleansed ally for 10% of his MAX HP and gaining 5% bonus damage per debuff removed. On a 5-turn cooldown (3 booked), this reliably counters unresistible effects like the Head Of Torment's True Fear, making him valuable for Hydra and Faction Wars alike.
Self-Sacrificing Taunt: His A3, Goad The Living, places Taunt on himself for 2 turns alongside a 1-turn Unkillable buff on a 6-turn cooldown (4 booked), letting him absorb single-target attacks safely. His passive reinforces this by redirecting 10% of all incoming ally damage onto himself.
Key Weaknesses
Narrow Offensive Profile: Khafru brings little beyond his support kit — his A1 is a basic single-target attack with only a 50% chance to transfer a debuff, and he lacks any AoE debuffs or crowd control tools, limiting his impact outside Taunt-reliant compositions.
Situational Value: Taunt strategies are niche, and Khafru's usefulness concentrates heavily in Hydra (permanent Taunt cycling) and specific boss fights like The Phantom Shogun, with comparatively weaker showings in Arena and Iron Twins.
Khafru fits best as a Hydra Taunt tank and Faction Wars cleanser, with his highest ratings reflecting strong Spider, Hydra, and Amius performance.
Attacks 1 enemy. Has a 50% chance of transferring 1 random debuff from this Champion to the target. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10%
Attacks all enemies. Before attacking, removes 1 random debuff from all allies. Damage increases by 5% for each debuff removed. Also heals each ally by 10% of this Champion’s MAX HP if a debuff was removed from them. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1 Level 5: Cooldown -1
Places an [Unkillable] buff on this Champion for 1 turn, and a [Taunt] buff on them for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Unkillable | buff | place | 100% | 100% | 1 | self | |
| Taunt | buff | place | 100% | 100% | 2 | self |
Decreases the damage all allies recieve by 10%. This Champion will recieve that damage instead.