Kassandra is a Legendary Magic Attack champion, the debut champion of the newly introduced Argonites faction, released as the fusion reward for the Raid x Assassin's Creed collaboration. Her thesis blends multi-hit damage, strong self-buffing, and near-immortality — cycling through self-cleanse and sustain to stay in the fight while pressuring enemies with unresistible effects while Veiled.
Core Strengths & Abilities: Near-Immortal Sustain: Isu's Blessing (A3, 6-turn cooldown, 4 turns booked) cleanses all her debuffs, heals 50% MAX HP, fills her Turn Meter by 50%, and grants Increase ATK, Shatter, and Increase SPD — while those buffs are active, her passive prevents her death outright, keeping her alive at 1 HP. Escalating Multi-Hit: Her A1, West Wind Rush, normally hits 3 times but jumps to 6 hits below 50% HP, each hit stealing 7.5% Turn Meter from the enemy and granting the same to Kassandra — unresistible while she's Veiled. Debuff-into-Stun Setup: Spear of Leonidas (A2, 4-turn cooldown, 3 turns booked) applies a 60% Decrease DEF and HP Burn before attacking, then Stuns all enemies if the hit deals 50%+ of the target's MAX HP — all unresistible under Veil.
Key Weaknesses: Much of her irresistibility and control power depends on being under a Veil or Perfect Veil buff, which she doesn't generate herself and must rely on allies to apply, limiting her ceiling in teams without a Veil source.
With excellent Fire Knight and Dragon ratings alongside strong all-around scores, Kassandra fits best as a durable, self-sustaining nuker for boss progression and Fire Knight in particular.
Attacks 1 enemy 3 times. Attacks 1 enemy 6 times instead if this Champion has 50% HP or less. Each hit decreases the enemy’s Turn Meter by 7.5% and increases this Champion’s Turn Meter by 7.5%. This effect cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. Level 2: Damage +10% Level 3: Damage +10% Level 4: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Veil | buff | condition | self | ||||
| Perfect Veil | buff | condition | self |
Attacks 1 enemy. Before attacking, places a 60% [Decrease DEF] debuff and a [HP Burn] debuff on the target for 3 turns. These debuffs cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. Places a [Stun] debuff on all enemies for 1 turn if the damage dealt by this skill is more than 50% of target’s MAX HP. This debuff cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 60% | 100% | 100% | 3 | one enemy |
| HP Burn | debuff | place | 100% | 100% | 3 | one enemy | |
| Veil | buff | condition | self | ||||
| Perfect Veil | buff | condition | self | ||||
| Stun | debuff | place | 100% | 100% | 1 | all enemies | |
| Veil | buff | condition | self | ||||
| Perfect Veil | buff | condition | self |
Removes all debuffs from this Champion, heals them by 50% of their MAX HP, and fills their Turn Meter by 50%. Places a 50% [Increase ATK] buff, a 15% [Shatter] buff, and a 30% [Increase SPD] buff on this Champion for 2 turns. [Passive Effect] Prevents this Champion’s death and keeps them alive on 1 HP if they are under an [Increase ATK] buff, [Shatter] buff, and [Increase SPD] buff. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | self | |
| Shatter | buff | place | 15% | 100% | 100% | self | |
| Increase SPD | buff | place | 30% | 100% | 100% | 2 | self |
| Increase ATK | buff | condition | self | ||||
| Shatter | buff | condition | self | ||||
| Increase SPD | buff | condition | self |
Whenever an enemy’s HP drops below 25% after receiving damage from any Assassin, they receive additional bonus damage proportional to this Champion’s ATK. This bonus damage will ignore 100% of the target’s DEF and cannot be critical.
Whenever this Champion attacks an enemy, increases this Champion’s ATK by an amount equal to 50% of the target’s DEF. Whenever an enemy attacks this Champion, increases this Champion’s DEF by an amount equal to 50% of the attacker’s ATK.