Karnage the Anarch is a Mythical Spirit Attack champion from the Demonspawn faction, an ancient being corrupted in the fire pits who now returns to vanquish trespassers in Sintranos. He's exclusively available through milestone rewards in Cursed City Hard Mode, and his thesis is a dual-form disabler: a control-focused Base Form that cripples enemy tools, transforming into arguably the hardest-hitting AoE nuker in the game.
Core Strengths & Abilities: Unremovable Seals & Buff Theft: Devilish Accord (A2) swaps HP with an enemy, steals all their buffs, transfers Karnage's own debuffs onto them, and applies an unremovable Seal debuff — unresistible outright if the target is at 50% HP or below — disabling key artifact and mastery effects like Ignore Defence. Total Skill Lockdown: Trinity of Pain (A3, 3-turn cooldown) lands unremovable Block Passive Skills and Block Active Skills across its first two hits, then steals 100% of the target's Turn Meter on the third — devastating against top-tier threats like Taras. Transformed Nuking: In his transformed state, Karnage wields a massive 1960 base ATK with Accuracy- and Attack-scaling multipliers, dual AoE attacks, and a passive that blocks revives against enemies killed under 3+ debuffs.
Key Weaknesses: His Base Form is vulnerable to Polymorph/Sheep effects, and his availability is gated entirely behind Cursed City Hard Mode milestone progress rather than normal summoning or fusion.
With top ratings across Arena, Dragon, Hydra, and Ice Golem, Karnage is a premier all-content threat, combining elite disabling control with some of the strongest raw damage output in the game.
Attacks 1 enemy 2 times. Has a 50% chance of removing 1 random buff from the target. [Passive Effect] Whenever an enemy hits this Champion or an ally, has a 50% chance to counterattack with this skill. This chance increases by 10% for each debuff on the enemy. Level 2: Damage +15% Level 3: Ignore Resistance +15%
Attacks 1 enemy 2 times. Before attacking, swaps HP with an enemy, then steals all buffs from them. Also transfers all debuffs from this Champion to the target, and places a [Seal] debuff on the target for 2 turns. This debuff cannot be removed. This debuff cannot be resisted or blocked if the target has 50% HP or less. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Seal | debuff | place | 100% | 100% | 2 | one enemy |
Attacks 1 enemy 3 times. The first hit places a [Block Passive Skills] debuff for 2 turns. This debuff cannot be removed. The second hit places a [Block Active Skills] debuff for 2 turns. This debuff cannot be removed. The third hit steal 100% of the target’s Turn Meter Level 2: Ignore Resistance +15% Level 3: Ignore Resistance +15%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Passive Skills | debuff | place | 100% | 100% | 2 | ||
| Block Active Skills | debuff | place | 100% | 100% | 2 |
Each hit this Champion deals from skills has a 50% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies. Whenever this Champion kills an enemy, has a 100% chance of applying a [Debuff Spread] effect, taking all debuffs from the target and placing them on all enemies. This effect cannot be resisted.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Debuff Spread | debuff | place | 50% | 50% | all enemies | ||
| Debuff Spread | debuff | place | 100% | 100% | all enemies |