Karilon the Ringer is a Legendary Void Support champion from the Knight Revenant faction, an ice-armored imposter of Sir Nicholas wielding a frost-encrusted maul. His thesis centers on Freeze-based crowd control paired with Turn Meter manipulation, giving allies a defence-ignoring bonus whenever his own Freeze lands.
Core Strengths & Abilities: Freeze & Turn Meter Denial: Polar Vortex (A3, 5-turn cooldown, 3 turns booked) places Freeze on all enemies, fully depletes the Turn Meter of anyone frozen, and fills allies' Turn Meters by 10% for each Freeze that's blocked or resisted, punishing tenacious enemies for resisting. Hex & Weaken AoE: Canticle of Cold (A2, 3-turn cooldown) is an AoE attack with a 75%/25% chance (95% booked) to place Hex and Weaken for 2 turns, extended to 3 turns against already-frozen targets. Defence-Ignore Synergy: His passive, Rime Hammer, grants allies 10% DEF ignore against frozen targets, doubled to 20% when the Freeze came from Karilon himself, rewarding builds that lean into his own control.
Key Weaknesses: Freeze holds little value against most bosses, and the entire kit's damage upside (his passive's DEF-ignore bonus) only fully activates when Karilon lands the Freeze personally, making him more of a control specialist than a damage contributor.
His strongest ratings sit in Arena and Spider, making Karilon best suited as a Freeze-lockdown support for Arena and wave-control content like Spider and Doom Tower rather than single-target boss damage.
Attacks all enemies. Has a 35% chance of decreasing the duration of all enemy buffs by 1 turn. Level 2: Damage +10% Level 3: Buff/Debuff Chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10%
Attacks all enemies. Has a 75% chance of placing a [Hex] debuff and a 25% [Weaken] debuff for 2 turns. If the target is under a [Freeze] debuff, has a 75% chance of placing a [Hex] debuff and a 25% [Weaken] debuff for 3 turns instead. Level 2: Damage +10% Level 3: Buff/Debuff Chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +15%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | place | 75% | 95% | 2 | ||
| Weaken | debuff | place | 25% | 75% | 95% | 2 | |
| Freeze | debuff | condition | one enemy | ||||
| Hex | debuff | place | 75% | 95% | 3 | one enemy | |
| Weaken | debuff | place | 25% | 75% | 95% | 3 | one enemy |
Places a [Freeze] debuff on all enemies for 1 turn. Full depletes the Turn Meters of all enemies that receive [Freeze] debuffs from this skill. Fill the Turn Meters of all allies by 10% for each [Freeze] debuff attempt blocked or resisted by the enemy team. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Freeze | debuff | place | 100% | 100% | 1 | all enemies | |
| Freeze | debuff | mention | all enemies | ||||
| Freeze | debuff | condition | all allies |
Allies will ignore 10% of the target’s DEF if the target is under [Freeze] debuffs. If the [Freeze] debuff was placed by this Champion,a llies will ignore 20% of the target’s DEF instead.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Freeze | debuff | ignore | one enemy | ||||
| Freeze | debuff | condition | one enemy |