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Karam

Karam

Epic · Force · Attack · Undead Hordes

Karam is an Epic Force Attack champion from the Undead Hordes faction, born in a realm of nightmares to wreak havoc on the living. Despite receiving damage buffs in two separate patches, his thesis remains that of a niche Poison-detonation nuker rather than a genuine top-tier pick.

Core Strengths & Abilities: Poison Placement: His A1, Bloodstained Swords, carries a 50% (70% booked) chance to place a 5% Poison for 2 turns, giving him a modest damage-over-time base. Conditional Burst: Fit of Rage (A2, 4-turn cooldown, 3 turns booked) adds a bonus 15% critical chance and deals 50% more damage whenever Karam is above 50% HP, rewarding aggressive, high-HP play. Poison Detonation: Rot Away (A3, 6-turn cooldown, 4 turns booked) instantly deals the damage from all active Poisons on the target at once, working best when paired with heavy poison-stackers like Taurus or Dracomorph.

Key Weaknesses: Rot Away's damage is capped at higher dungeon and Doom Tower/Iron Twins difficulty levels, and he was specifically patched to avoid triggering poison-explosion damage against Clan Boss on auto, undercutting his signature mechanic in one of its best-suited fights. He also has the wrong affinity for Ice Golem 20 progression.

Karam's own ratings peak in Clan Boss, Dragon, and Ice Golem, making him a viable early-to-mid progression poison nuker, but his damage caps and niche synergy requirements keep him from being more than a situational Doom Tower pick.