Karam is an Epic Force Attack champion from the Undead Hordes faction, born in a realm of nightmares to wreak havoc on the living. Despite receiving damage buffs in two separate patches, his thesis remains that of a niche Poison-detonation nuker rather than a genuine top-tier pick.
Core Strengths & Abilities: Poison Placement: His A1, Bloodstained Swords, carries a 50% (70% booked) chance to place a 5% Poison for 2 turns, giving him a modest damage-over-time base. Conditional Burst: Fit of Rage (A2, 4-turn cooldown, 3 turns booked) adds a bonus 15% critical chance and deals 50% more damage whenever Karam is above 50% HP, rewarding aggressive, high-HP play. Poison Detonation: Rot Away (A3, 6-turn cooldown, 4 turns booked) instantly deals the damage from all active Poisons on the target at once, working best when paired with heavy poison-stackers like Taurus or Dracomorph.
Key Weaknesses: Rot Away's damage is capped at higher dungeon and Doom Tower/Iron Twins difficulty levels, and he was specifically patched to avoid triggering poison-explosion damage against Clan Boss on auto, undercutting his signature mechanic in one of its best-suited fights. He also has the wrong affinity for Ice Golem 20 progression.
Karam's own ratings peak in Clan Boss, Dragon, and Ice Golem, making him a viable early-to-mid progression poison nuker, but his damage caps and niche synergy requirements keep him from being more than a situational Doom Tower pick.
Attacks 1 enemy. Has a 50% chance of placing a 5% [Poison] debuff for 2 turns. Level 2: Buff/Debuff Chance +5% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | place | 5% | 50% | 70% | 2 |
Attacks 1 enemy. Has an extra 15% chance of inflicting a critical hit. Damage increases by 50% if this Champion has more than 50% HP. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Cooldown -1
Attacks 1 enemy. Deals damage from all [Poison] debuffs on the target instantly. Level 2: Damage +5% Level 3: Damage +5% Level 4: Cooldown -1 Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | mention | one enemy |