Kantra the Cyclone is a Legendary Force Defence champion from the Barbarians faction, notable for being one of the most accessible fusions ever released — built almost entirely from Epics and Rares many players already owned. Her thesis is a debuff-stacking tank who heals off expiring enemy debuffs, making her both durable and disruptive at the same time.
Core Strengths & Abilities: Multi-Debuff AoE: Chaos Tempest (A2, 4-turn cooldown, 3 turns booked) hits all enemies 3 times, each hit carrying a 50% (75% booked) chance to land one of six different debuffs — Block Buffs, Decrease ATK, Decrease SPD, Weaken, Decrease ACC, or Heal Reduction — letting her flood a wave with control in a single turn. Debuffs Land on Weak Hits: Her passive, No Escape, lets her place debuffs even on weak/glancing hits, meaning her accuracy requirements are far lower than typical debuffers, and it heals her 1,250 HP every time a debuff expires on an enemy. Provoke Against Stacked Debuffs: At the start of her turn, she has a 75% chance to Provoke any enemy carrying 5 or more debuffs — a near-guaranteed lock on Hydra's Head of Decay once debuffs pile up.
Key Weaknesses: Her value depends on debuffs actually accumulating on the target, so she is far less effective in the opening turns of a fight or against debuff-resistant/immune bosses before that stacking begins.
With top-tier Hydra and Spider ratings, Kantra is best deployed as a durable, self-sustaining debuffer-tank for Hydra and Spider progression, with solid secondary value in Dragon and Fire Knight.
Attacks 1 enemy 2 times. Each hit has a 40% chance of stealing 1 random buff from the target. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10%
Attacks all enemies 3 times. Each hit has a 50% chance of placing one of the following debuffs for 2 turns: a [Block Buffs] debuff, a 50% [Decrease ATK] debuff, a 30% [Decrease SPD] debuff, a 25% [Weaken] debuff, a 50% [Decrease ACC] debuff, or a 100% [Heal Reduction] debuff. Level 2: Damage +5% Level 3: Damage +10% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +10% Level 6: Buff/Debuff Chance +10% Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Buffs | debuff | place | 50% | 75% | |||
| Decrease ATK | debuff | block | 50% | 50% | 75% | ||
| Decrease SPD | debuff | block | 30% | 50% | 75% | ||
| Weaken | debuff | block | 25% | 50% | 75% | ||
| Decrease ACC | debuff | mention | 50% | 50% | 75% | ||
| Heal Reduction | debuff | mention | 100% | 50% | 75% |
Decreases each enemy’s ACC by 10 for each debuff they are under. This champion will receive 4% less damage for each debuff on the attacker. Heals this champion by 1,250 HP each time a debuff expires on an enemy. Has a 75% chance of placing a [Provoke] debuff for 1 turn on enemies under 5 or more debuffs at the start of this champion’s turn. This champion can place debuffs on weak hits.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 75% | 75% | 1 | self |