Justiciar is a Rare Void champion from the Sacred Order faction. Despite wielding an oversized hammer, his kit fails to translate into meaningful damage or control, leaving him firmly outclassed.
Core Strengths & Abilities
Self-Buffing Defense: His A1, Hold the Line, attacks one enemy while increasing his own DEF by 3% per hit, up to 10 times in a single round, giving him some passive tankiness over the course of a fight.
Provoke Chance: A2, Contemptuous Blow, attacks one enemy with a 50% (75% once booked) chance to place a 1-turn Provoke, on a cooldown that drops to 2 once booked, offering minor single-target control.
Counterattack Passive: His Comeback passive triggers a counterattack using his default skill whenever he's hit critically, also shortening the target's buff durations by 1 turn.
Key Weaknesses
Minimal Damage and Short Control: His Provoke lasts only 1 turn even at full chance, and none of his skills scale meaningfully with investment, leaving him without the sustained control or damage output needed in any serious content.
His ratings are uniformly poor, with Iron Twins (1), Clan Boss (2), Chimera (2), Dragon (2), Arena (2), and Hydra (2) all near the floor, confirming he isn't worth books or masteries at any stage of the game.
Attacks 1 enemy. Increases this champion’s DEF by 3% (up to 10 times in one round). Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5%
Attacks 1 enemy. Has a 50% chance of placing a [Provoke] debuff on the target for 1 turn. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +10% Level 6: Buff/Debuff Chance +10% Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 50% | 75% | 1 | one enemy |
When this champion is hit with a critical hit, counterattacks using their default skill and decreases the buffs duration on the target by 1 turn
Increases Ally DEF in Faction Crypts by 19%