Jurojin is a tanky Epic HP champion from the Shadowkin faction, a noble shinobi who roams the shadow realm's dark walls. He brings single-target control through Provoke, reliable Decrease ATK, and situational DEF-bypassing damage, making him a steady support option for Faction Wars and specific boss fights rather than a primary damage dealer.
Core Strengths & Abilities
Shielded Provoke: His A2, Fated Duel, places a Shield on himself worth 25% of his MAX HP for 2 turns, then attacks one enemy and applies a 1-turn Provoke that becomes non-resistible whenever the target's MAX HP is equal to or lower than his own. On a cooldown of 4 (3 once booked), this makes him effective at controlling single targets like the Head of Decay or the Magma Dragon.
DEF-Ignoring True Damage: A3, True Smite, attacks one enemy while ignoring 25% of their DEF as well as Unkillable and Block Damage buffs, useful in Arena against protected targets, though his overall damage ceiling limits how impactful this can be.
Decrease ATK Debuff: His A1 carries a 45% (60% booked) chance to place a 50% Decrease ATK debuff for 2 turns, a widely useful debuff for Clan Boss and general boss encounters.
Key Weaknesses
Single-Target Limitation: All of his control and damage tools work only against one enemy at a time, giving him no AoE presence and limiting his usefulness in wave-clear or multi-target content.
His strongest rating is Clan Boss (8), with Ice Golem (7) close behind, making him best suited as a Clan Boss Decrease ATK support and a Provoke controller for single-target Hydra heads.
Attacks 1 enemy. Has a 45% chance of placing a 50% [Decrease ATK] debuff for 2 turns Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 45% | 60% | 2 |
Places a [Shield] buff on this champion for 2 turns equal to 25% of their MAX HP, then attacks 1 enemy. Places a [Provoke] debuff for 1 turn. If the target’s MAX HP is equal to or lower than this Champion’s, the [Provoke] debuff cannot be resisted. Level 2: Damage +5% Level 3: Shield +5% Level 4: Damage +5% Level 5: Shield +5% Level 6: Damage +10% Level 7: Shield +10% Level 8: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 2 | one enemy | |
| Provoke | debuff | place | 100% | 100% | 1 | ||
| Provoke | debuff | condition | one enemy |
Attacks 1 enemy. Will ignore 25% of the target’s DEF. Will also ignore [Unkillable] and [Block Damage] buffs. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Unkillable | buff | ignore | |||||
| Block Damage | buff | ignore |
Will receive 25% less damage from enemy attacks when this Champion’s HP drops to 50% or below.