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Jurojin

Jurojin

Epic · Spirit · HP · Shadowkin

Jurojin is a tanky Epic HP champion from the Shadowkin faction, a noble shinobi who roams the shadow realm's dark walls. He brings single-target control through Provoke, reliable Decrease ATK, and situational DEF-bypassing damage, making him a steady support option for Faction Wars and specific boss fights rather than a primary damage dealer.

Core Strengths & Abilities

Shielded Provoke: His A2, Fated Duel, places a Shield on himself worth 25% of his MAX HP for 2 turns, then attacks one enemy and applies a 1-turn Provoke that becomes non-resistible whenever the target's MAX HP is equal to or lower than his own. On a cooldown of 4 (3 once booked), this makes him effective at controlling single targets like the Head of Decay or the Magma Dragon.

DEF-Ignoring True Damage: A3, True Smite, attacks one enemy while ignoring 25% of their DEF as well as Unkillable and Block Damage buffs, useful in Arena against protected targets, though his overall damage ceiling limits how impactful this can be.

Decrease ATK Debuff: His A1 carries a 45% (60% booked) chance to place a 50% Decrease ATK debuff for 2 turns, a widely useful debuff for Clan Boss and general boss encounters.

Key Weaknesses

Single-Target Limitation: All of his control and damage tools work only against one enemy at a time, giving him no AoE presence and limiting his usefulness in wave-clear or multi-target content.

His strongest rating is Clan Boss (8), with Ice Golem (7) close behind, making him best suited as a Clan Boss Decrease ATK support and a Provoke controller for single-target Hydra heads.