Jinglehunter is an Epic Attack champion of the High Elves faction, a festively-themed archer whose kit centers on locking out enemies and draining their Turn Meter. He needs to be built fast with solid Accuracy to make his control reliable.
Core Strengths & Abilities
Turn Meter Denial: His A3, Cold Snap, is an AoE hit that decreases all enemies' Turn Meter by 20% and refills his own by 10% whenever the attack lands as a critical hit, on a 4-turn cooldown once booked — this is what makes him valuable in Spider, where AoE Turn Meter reduction disrupts enemy waves.
Freeze Lockdown: His A2, Jacked Frost, is a single-target hit with a 90% chance to place Freeze on all enemies if the attack kills its target, giving him a powerful finishing tool against weakened waves.
Speed Utility and Basic Control: His A1, Missile Toe, hits twice and has a 40% base chance (50% booked) to place a 30% Decrease SPD debuff for 2 turns if the hit crits. He also carries a useful Speed Aura for Arena content.
Key Weaknesses
Crit and Kill Dependence: His two most impactful effects — the SPD debuff and the AoE Freeze — both require a critical hit or a kill to trigger, making his control inconsistent without heavy Crit Rate investment. His Clan Boss and Hydra ratings are notably weak, reflecting his poor fit for single-target sustained fights.
Jinglehunter's best ratings sit in Spider and Ice Golem, with solid Arena utility, making him a mid-tier pick for wave control and speed-focused PvP rather than boss damage.
Attacks 1 enemy 2 times. Has a 40% chance of placing a 30% [Decrease SPD] debuff for 2 turns if this attack is critical. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease SPD | debuff | place | 30% | 40% | 50% | 2 |
Attacks 1 enemy. Has a 90% chance of placing a [Freeze] debuff on all enemies for 1 turn if this attack kills the enemy. Level 2: Damage +5% Level 3: Buff/Debuff Chance 5% Level 4: Damage +5% Level 5: Buff/Debuff Chance 5% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Freeze | debuff | place | 90% | 90% | 1 | all enemies |
Attacks all enemies. Decreases the Turn Meter by 20% if this attack is critical. Fills this champion’s Turn Meter by 10% if this attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Cooldown -1