Jareg is an Epic HP champion of the Lizardmen faction, and stands out as one of the strongest progression picks for Clan Boss thanks to his reliable Ally Protection support. He is fundamentally a defensive protector who keeps damage dealers alive across sustained fights.
Core Strengths & Abilities
Ally Protection and Defense: His A2, Pack Leader, places a 50% Ally Protection buff and a 60% Increase DEF buff on all allies for 2 turns on a 4-turn cooldown (booked). Paired with a second Ally Protection champion, the buff can be rotated continuously through a fight, and even against Legendary alternatives, Jareg paired with Skullcrusher has proven to outperform many options thanks to this consistent damage mitigation.
Passive Healing and Debuffing: His passive, Sheltering Scales, places a 15% Continuous Heal on an ally for 1 turn whenever that ally loses 20% of their max HP in a single hit, giving automatic sustain without using a turn. His A1, Rending Claws, adds a 35% base chance (60% booked) 50% Decrease ATK debuff for 2 turns, further softening incoming damage.
Key Weaknesses
Passive Reliance and Middling Offense: His healing only triggers on large HP losses, so he offers little proactive sustain against gradual damage, and his Arena and Hydra ratings trail his Clan Boss and Ice Golem numbers, showing his kit is built for sustained PvE defense rather than PvP or Hydra pressure.
Jareg's strongest ratings in Clan Boss, Ice Golem, and Spider confirm his role as a premier defensive support for progression and endgame PvE content.
Attacks 1 enemy. Has a 35% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +10% Level 6: Damage +10% Level 7: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 35% | 60% | 2 |
Places a 50% [Ally Protection] and a 60% [Increase DEF] buff on all allies for 2 turns. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Ally Protection | buff | place | 50% | 100% | 100% | 2 | all allies |
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
Places a 15% [Continuous Heal] buff on an ally for 1 turn whenever an ally loses 20% of their MAX HP in one hit
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 15% | 100% | 100% | 1 |