Jarang is an Epic Attack champion of the Lizardmen faction who is generally not worth heavy investment, best used as a stopgap when better Faction Wars or Decrease ATK/DEF options aren't available for Demon Lord teams.
Core Strengths & Abilities
Defensive Debuffing: His A3, Talons, hits 3 times at random with a 75% base chance (100% booked) to place a 50% Decrease ATK and 60% Decrease DEF debuff for 2 turns on each hit. While the random targeting makes it unreliable for spreading debuffs across waves, it can be aimed effectively at single-target encounters like Clan Boss to boost team damage and reduce incoming damage.
Control and Basic Damage: His A2, Stunning Toss, hits one enemy twice with a 75% base chance (100% booked) of placing a 1-turn Stun on a 3-turn cooldown (booked), giving him reliable single-target lockdown. His A1, Armor Piercer, is a straightforward single-hit attack that ignores 25% of the target's DEF.
Key Weaknesses
Narrow Utility: His kit lacks any Turn Meter control, cleanse, or team-wide support, and his Speed Aura is restricted to Dungeons, limiting his relevance outside of niche progression slots.
Weak Hydra and Spider Performance: His ratings dip sharply in Hydra and Spider, showing his random-hit Talons doesn't translate well to multi-target or wave-based encounters.
Jarang fits best as an early progression option for Clan Boss debuffing and Faction Wars, rather than a long-term roster investment.
Attacks 1 enemy. Will ignore 25% of the target’s DEF. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
Attacks 1 enemy 2 times. Has a 75% chance of placing a [Stun] debuff for 1 turn. Level 2: Damage +5% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 75% | 100% | 1 |
Attacks 3 times at random. Has a 75% chance of placing a 50% [Decrease ATK] debuff and a 60% [Decrease DEF] debuff for 2 turns. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 75% | 100% | 2 | |
| Decrease DEF | debuff | place | 60% | 75% | 100% | 2 |