Jagg Bonesaw is a Legendary Attack champion of the Orcs faction, a razor-wielding executioner whose kit is built around stripping buffs and debuffs from the field. He functions primarily as a PvP tactician, though several of his tools carry over well into PvE progression.
Core Strengths & Abilities
Buff Removal and Nuking: His A3, Lacerating Tempest, hits all enemies once, but first removes all buffs from them, gaining 5% bonus damage per buff stripped, and refills 15% of his own Turn Meter for every enemy killed — a 4-turn cooldown once booked that punishes buffed enemy waves hard.
Debuff Transfer and Spread: His A2, Shred The Flesh, hits a single target twice on a 3-turn cooldown (booked), first transferring all of his own debuffs onto the target (gaining 10% damage per debuff moved), then spreading 2 random debuffs from that enemy to all other enemies — excellent for sending Poison stacks back onto the Hard Mode Dragon or spreading control in Faction Wars and Doom Tower.
Turn Meter Pressure: His A1, Razorwheel, steals 10% Turn Meter on hit with a 25% chance to repeat the attack, giving him consistent tempo control useful against foes like Dark Fae or Fire Knight. His passive also boosts his own Accuracy and Crit Damage each turn while debuffing the enemy's highest Crit Damage threat.
Key Weaknesses
Accuracy Dependence: Much of his value relies on landing debuff transfers and spreads reliably, meaning he needs solid Accuracy investment to function against high-Resistance targets, and his Hydra and Iron Twins performance lags behind his PvP and Dragon utility.
Jagg Bonesaw's strongest ratings point to Arena, Fire Knight, and Spider, making him a strong pick for PvP tactics and select PvE control roles.
Attacks 1 enemy. Steals 10% of the target’s Turn Meter. Has a 25% chance of repeating this skill. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Damage +10%
Attacks 1 enemy 2 times. Before attacking, transfers all debuffs from this Champion to the target. Damage from the first hit increases by 10% for each debuff transferred. Then applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies. Damage from the second hit increases by 5% for each debuff transferred, and each debuff applied through the [Debuff Spread] effect. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Debuff Spread | debuff | place | 100% | 100% | all enemies | ||
| Debuff Spread | debuff | transfer |
Attacks all enemies. Before attacking, removes all buffs from all enemies. Damage increases by 5% for each buff removed. Fills this Champion’s Turn Meter by 15% for each enemy killed by this skill. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
At the start of this Champion’s turn, places a 50% [Increase ACC] buff and a 30% [Increase C.DMG] buff on them for 1 turn. At the end of this Champion’s turn, places a 30% [Decrease C.RATE] debuff and a 25 [Decrease C.DMG] debuff on the enemy with the highest C.DMG for 1 turn.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ACC | buff | place | 50% | 100% | 100% | 1 | self |
| Increase C.DMG | buff | place | 30% | 100% | 100% | 1 | self |
| Decrease C.RATE | debuff | place | 30% | 100% | 100% | self | |
| Decrease C.DMG | debuff | place | 100% | 100% | 1 | self |