Ishiyama the Immovable is a Legendary Spirit HP champion from the Shadowkin faction, a debuff-scaling damage dealer who grows tankier and harder-hitting the more control he layers onto enemies.
Core Strengths & Abilities
AoE Debuffing and Unresistible Control: His A2, Calculated Volley, attacks all enemies with a 75% base (100% booked) chance to place Fear, Decrease C.DMG, and Decrease C.RATE for 2 turns, and these debuffs become unresistible against targets already carrying two or more debuffs, giving him strong crowd control and crit mitigation against bosses like Hydra or Doom Tower floors with base crit rate.
Scaling Tankiness and Guaranteed Landing: His passive, The Immovable, grants him 3% max HP per debuff he places (up to 30%), and guarantees his next debuff lands unresisted whenever an enemy resists one, making his control increasingly reliable and his survivability increase as a fight progresses.
Defence-Ignoring Finisher: His A3, Finish Them, ignores 25% of a target's DEF (50% if under 2+ debuffs) and grants him Block Damage for 2 turns on a kill, giving him strong single-target execute potential plus self-protection.
Key Weaknesses
Iron Twins Vulnerability: Despite strong ratings elsewhere, his Iron Twins rating (4) lags well behind the rest of his profile, suggesting his debuff-based scaling and control struggle against that specific boss's mechanics.
With ratings of 8-9 across Arena, Clan Boss, Dragon, Fire Knight, Hydra, and Ice Golem, Ishiyama is a broadly strong pick for progression, Faction Wars, and control-oriented endgame content.
Attacks 1 enemy 2 times. Each hit transfers a random debuff from this Champion to the target. If this Champion is under any debuffs when attacked, counterattacks with this skill. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
Attacks all enemies. Has a 75% chance of placing a [Fear] debuff, a 25% [Decrease C.DMG] debuff, and a 30% [Decrease C.RATE] debuff on all enemies for 2 turns. These debuffs cannot be resisted by enemies who are already under 2 or more debuffs. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff chance +10% Level 5: Buff/Debuff chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Fear | debuff | place | 75% | 100% | all enemies | ||
| Decrease C.DMG | debuff | place | 25% | 75% | 100% | all enemies | |
| Decrease C.RATE | debuff | place | 30% | 75% | 100% | 2 | all enemies |
Attacks 1 enemy. Will ignore 25% of the target’s DEF. Will ignore 50% of the target’s DEF instead, if the target is under 2 or more debuffs. Places a [Block Damage] buff on this Champion for 2 turns if this attack kills an enemy. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Damage | buff | place | 100% | 100% | 2 | self |
Whenever an enemy resists a debuff placed by this Champion, the next debuff placed by this Champion cannot be resisted. Each debuff placed by this Champion increases their MAX HP by 3 [stacks up to 30%]