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Ironclad

Ironclad

Rare · Force · HP · Orcs

Ironclad is a Rare Force HP champion from the Orcs faction whose unique passive turns overhealing into team-wide damage, making him a surprisingly potent nuker when paired with the right healers.

Core Strengths & Abilities

Overheal Damage Passive: His passive, Blood Burst, triggers whenever he is healed, attacking all enemies for damage equal to 50% of any surplus heal beyond his max HP, on a 1-turn cooldown that keeps it almost always ready. Built with high Crit Rate and Crit Damage and paired with strong healers, this passive lets him function as a repeatable AoE nuker.

Debuffing and Utility: His A1, Wallop, attacks a single enemy with a 25% base (40% booked) chance to place a 100% Heal Reduction debuff for 2 turns, while his A2, Amok, removes a random debuff from all allies and places a 25% Increase ATK buff on the team for 2 turns on a 4-turn cooldown (3 booked), giving him cleanse and offense support alongside his damage identity.

Key Weaknesses

Heavy Setup Dependency: Ironclad's core value only materializes with a specific build — high crit stats and a dedicated overhealing partner — meaning he underperforms badly without that investment, and his heal-reduction chance remains modest even when booked.

Ratings reflect this niche: strong in Doom Tower (8) and reasonable in Arena (7) and Fire Knight (6), but weak in Clan Boss (2) and Chimera (1), making him a specialized pick rather than a broad roster staple.