Ironclad is a Rare Force HP champion from the Orcs faction whose unique passive turns overhealing into team-wide damage, making him a surprisingly potent nuker when paired with the right healers.
Core Strengths & Abilities
Overheal Damage Passive: His passive, Blood Burst, triggers whenever he is healed, attacking all enemies for damage equal to 50% of any surplus heal beyond his max HP, on a 1-turn cooldown that keeps it almost always ready. Built with high Crit Rate and Crit Damage and paired with strong healers, this passive lets him function as a repeatable AoE nuker.
Debuffing and Utility: His A1, Wallop, attacks a single enemy with a 25% base (40% booked) chance to place a 100% Heal Reduction debuff for 2 turns, while his A2, Amok, removes a random debuff from all allies and places a 25% Increase ATK buff on the team for 2 turns on a 4-turn cooldown (3 booked), giving him cleanse and offense support alongside his damage identity.
Key Weaknesses
Heavy Setup Dependency: Ironclad's core value only materializes with a specific build — high crit stats and a dedicated overhealing partner — meaning he underperforms badly without that investment, and his heal-reduction chance remains modest even when booked.
Ratings reflect this niche: strong in Doom Tower (8) and reasonable in Arena (7) and Fire Knight (6), but weak in Clan Boss (2) and Chimera (1), making him a specialized pick rather than a broad roster staple.
Attacks 1 enemy. Has a 25% chance of placing a 100% [Heal Reduction] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | place | 100% | 25% | 40% | 2 |
Removes 1 random debuff from all allies. Places a 25% [Increase ATK] buff on all allies for 2 turns. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 25% | 100% | 100% | 2 | all allies |
When healed, will attack all enemies inflicting damage proportional to any surplus heal. Damage inflicted is equal to 50% of any surplus heal