Intercessor is an Uncommon Force support champion from the Sacred Order, built around a resilient fighter archetype whose main draw is a modest attack-boosting buff rather than any standout mechanic.
Core Strengths & Abilities
Team Attack Buff: Her A2, Inspire, places a 25% Increase ATK buff on all allies for 2 turns on a 4-turn cooldown (2 turns once booked), giving her frequent access to a team-wide damage boost that can help push through early wave and boss content.
Debuffing Attacks: Her A1, Mangle, attacks a single enemy with only a 15% base (25% booked) chance to place a 25% Decrease ATK debuff for 1 turn — a below-average variant compared to the 50% debuffs typically sought from champions, and one that lands inconsistently even after booking.
Key Weaknesses
Low Debuff Chance and Short Duration: Mangle's low landing chance and single-turn duration make the Decrease ATK debuff unreliable to build around, and Inspire's 2-turn Increase ATK buff, while sizable in uptime, is a smaller value than the 50% variants offered by stronger support champions.
Intercessor's ratings sit at the bottom of the scale across nearly every category, reflecting a champion recommended only as a stopgap for early Faction Wars 3-star clears when no better options are available.
Attacks 1 enemy. Has a 15% chance of placing a 25% [Decrease ATK] debuff for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Buff/Debuff Chance +5% Level 7: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 25% | 15% | 25% | 1 |
Places a 25% [Increase ATK] buff on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 25% | 100% | 100% | 2 | all allies |