Interceptor is a Rare Void champion from the High Elves faction, serving as a defensive fighter whose kit leans toward mild speed control rather than any standout mechanic. She is, by the source's own assessment, a thoroughly average pull whose value depends heavily on your expectations.
Core Strengths & Abilities
Speed Debuffing: Her A1, Leg Pierce, attacks a single enemy with a 25% base (30% booked) chance to place a 15% Decrease SPD debuff for 2 turns, giving her a small but repeatable tool for slowing down threats on her basic skill.
Sleep and Wave Control: Her A2, Somnolent Toxin, hits a single enemy with a 45% base (50% booked) chance to place Sleep for 1 turn, falling back to a 15% Weaken for 2 turns if Sleep doesn't land, on a 6-turn cooldown (5 booked). Her A3, Ward Off, decreases the Turn Meter of all enemies by 15% on the same cooldown, giving her some wave-slowing utility alongside her single-target control.
Key Weaknesses
Low Reliability and Narrow Application: Even with cooldown books, her Sleep and Decrease SPD chances remain modest and single-target, meaning she cannot be counted on for consistent crowd control, and her kit offers no damage amplification, healing, or team-wide buffs to round out her contribution.
Ratings bear this out: Interceptor scores low across Clan Boss, Hydra, and Arena, with only Spider (6) standing out, positioning her as, at best, a placeholder for early Spider clears rather than a long-term roster piece.
Attacks 1 enemy. Has a 25% chance of placing a 15% [Decrease SPD] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease SPD | debuff | place | 15% | 25% | 30% | 2 |
Attacks 1 enemy. Has a 45% chance of placing a [Sleep] places for 1 turn. Places a 15% [Weaken] debuff for 2 turns if this skill does not place a [Sleep] places. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Buff/Debuff Chance +5% Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Sleep | debuff | place | 45% | 50% | 1 | ||
| Weaken | debuff | place | 15% | 100% | 100% | 2 | |
| Sleep | debuff | place | 100% | 100% |
Decreases the Turn Meter of all enemies by 15% Level 2: Cooldown -1