Infiltrator is an Uncommon Force Attack champion from the Shadowkin faction, a shadowy operative who throws knives laced with a light poison. His kit is simple, offering only a minor damage-over-time tool for early content.
Core Strengths & Abilities
Frequent Poison Application: His A2, Throwing Knives, hits one enemy twice, each hit carrying a 50% chance to place a 2.5% Poison debuff for 2 turns, on a very short 4-turn cooldown (2 booked once fully leveled) — letting him reapply the debuff often, even if its per-hit value is on the weaker end.
Basic Single-Target Damage: His A1, Shank, is a plain single-hit attack with no attached effects, serving purely as a filler skill between Throwing Knives casts.
Key Weaknesses
Low-Value Poison: At 2.5% per stack, his Poison debuff is the weaker variant compared to champions applying a 5% version, limiting how much damage it contributes even with frequent uptime.
Narrow Usefulness: His ratings reflect a champion confined to easier content — respectable 5s in Amius, Clan Boss, and Dragon, but 1s in Arena, Iron Twins, and Spider.
Infiltrator is best suited to early-game Clan Boss (Hard and below) and Dragon progression, where his frequent low-value Poison can chip away at a boss before better poison sources are available.
Attacks 1 enemy Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Damage +5%
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a 2.5% [Poison] Debuff for 2 turns Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Cooldown -1 Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | place | 2.5% | 50% | 50% | 2 |