Hyria is a Rare Spirit Attack champion from the High Elves faction, recognizable by her signature blue attire matching her faction's colors. She's a capable early-to-mid game option whose team-attack and poison utility fade in relevance past that point.
Core Strengths & Abilities
Team Attack: Her A3, Lead the Charge, brings 2 random allies into an attack using their own default skills, on a 6-turn cooldown (4 once booked) — a strong way to trigger ally passives or extra hits when timed well.
Poison Application: Her A2, Poisonous Lily, hits one enemy 3 times, each hit carrying a 35% (50% booked) chance to apply a 5% Poison debuff for 2 turns, though landing it reliably requires investing in Accuracy.
Key Weaknesses
Falls Off After Mid-Game: Her ratings are middling even at their peak — Clan Boss, Dragon, and Fire Knight all sit at 6 — with Amius, Hydra, and Iron Twins scoring 1-2, showing she lacks the power to remain relevant in harder endgame content.
Accuracy-Dependent Poison: Even fully booked, her Poison only lands half the time, and its 5% value is modest, meaning she needs real Accuracy investment just to bring inconsistent damage-over-time.
Hyria is best used as a temporary Arena, Fire Knight, or Clan Boss option in the early-to-mid game, worth swapping out as soon as stronger champions become available.
Attacks 1 enemy. Has an extra 25% chance of inflicting a critical hit. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10%
Attacks 1 enemy 3 times. Each hit has a 35% chance of placing a 5% [Poison] debuff for 2 turns. Level 2: Buff/Debuff Chance +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | place | 5% | 35% | 50% | 2 |
Attacks 1 enemy with 2 random allies. Allies joining the attack use their default skills. Level 2: Cooldown -1 Level 3: Cooldown -1