Hurler is a Rare Force Attack champion from the Lizardmen faction, and one of the weaker Rares in the game. His kit offers a few niche disruption tricks, but nothing that overcomes his poor overall power.
Core Strengths & Abilities
Buff & Cooldown Disruption: His A2, Firebolt, strips 1 random buff from the target while filling his own Turn Meter by 30%, on a 3-turn cooldown, giving him a rare source of self-acceleration. His A3, Pin Down, forces the target's skills onto cooldown on a 5-turn cooldown, offering situational disruption against key enemy abilities.
Defense Penetration: His A1, Spin Throw, hits twice with a 25% chance per hit to ignore 50% of the target's DEF, adding minor damage consistency against tanky targets.
Key Weaknesses
Low Overall Power: His ratings sit almost entirely at 2, including Clan Boss, Chimera, Dragon, Hydra, and Ice Golem, with Iron Twins bottoming out at 1 — reflecting weak damage and no reliable defensive or supportive value.
No Guaranteed Effects: None of his kit's utility (buff steal, cooldown lock, defense ignore) is guaranteed, making him inconsistent even in the niche roles he could fill.
Hurler is not worth investing books or masteries into, offering little beyond a stopgap role in the earliest stages of Faction Wars.
Attacks 1 enemy 2 times. Each hit has a 25% chance to ignore DEF by 50%. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Damage +5%
Attacks 1 enemy. Removes 1 random buff from the target. Fill this champion’s Turn Meter by 30%. Level 2: Damage +5% Level 3: Damage +10% Level 4: Damage +10%
Attacks 1 enemy. Puts the target’s skills on cooldown. Level 2: Damage +5% Level 3: Damage +10% Level 4: Damage +10%