Hoskarul is an Epic Spirit Defence champion from the Barbarians faction, a club-wielding brawler whose entire kit is built around Stun. He stands out as a premier Stun-focused champion with immunity to the very debuff he specializes in.
Core Strengths & Abilities
AoE Stun Lockdown: His A2, Sustained Beating, is an AoE attack with a 50% (75% booked) chance to place a 1-turn Stun on all enemies while also cutting the Turn Meter of already-Stunned targets by 15%, on a 4-turn cooldown (3 booked) — strong control against waves or Doom Tower floors that lack one-shot potential.
Stun Immunity and Team Damage Boost: His passive, Finish the Foe, makes him immune to Stun debuffs entirely and increases his whole team's damage by 15% against Stunned enemies, a combination that counters Stun-based opponents like Astralon or Basileus Roanas while amplifying his own team's offense.
Cleanse and Defensive Buffs: His A3, Unfaze, removes all Stun debuffs from allies and grants a 60% Increase DEF buff plus a 25% Increase RES buff for 2 turns, on a 6-turn cooldown (4 booked), giving him a defensive reset alongside his control.
Key Weaknesses
Inconsistent Base Stun Chance: His A1's Stun only lands 30% of the time (40% booked), so his single-target control can't be relied on without his more consistent AoE skill.
Hoskarul's Stun synergy and team damage passive make him a strong pick for Spider, Doom Tower control content, and general Barbarian progression, with a solid 9 rating in Spider standing out above the rest of his kit.
Attacks 1 enemy. Has a 30% chance of placing a [Stun] debuff for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 30% | 40% | 1 |
Attacks all enemies. Has a 50% chance of placing a [Stun] Debuff for 1 turn. Decreases the Turn Meters of enemies under [Stun] debuffs by 15%. Level 2: Damage +10% Level 3: Buff/Debuff Chance +25% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 50% | 75% | 1 | ||
| Stun | debuff | condition |
Removes all Stun debuffs from all allies, then places a 60% [Increase DEF] buff and a 25% [Increase RES] buff on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
| Increase RES | buff | place | 25% | 100% | 100% | 2 | all allies |
Immune to [Stun] debuffs. Increase the damage inflicted by all allies by 15% when attacking enemies under [Stun] Debuffs.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | immune | |||||
| Stun | debuff | condition | all allies |