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Hordin

Hordin

Epic · Magic · Attack · Bannerlords

Hordin is an Epic Magic Attack champion from the Bannerlords faction, a dual-hatchet-wielding knight built as a self-buffing nuker. He carries early-to-mid game Arena teams by chaining kills into extra turns, though he fades once stronger options arrive.

Core Strengths & Abilities

Self-Buffed Nuking: His A3, Burning Hatred, places a 50% Increase ATK buff, a 30% Increase Crit Rate buff, and a 30% Increase SPD buff on himself, then grants an Extra Turn — letting him immediately follow up with fully-buffed hits and only needing around 70% built-in Crit Rate from gear thanks to the self-buff.

Kill-Chaining Damage: His A1, Relentless Strike, hits one enemy twice and grants an Extra Turn if the target is killed, allowing him to snowball through a weakened enemy team turn after turn.

Self-Sustain with Control: His A2, Bloodletter, has a 60% chance to place a 50% Decrease ATK debuff for 2 turns while healing him for 10% of the damage dealt, giving him both survivability and a bit of team defense mitigation.

Key Weaknesses

Falls Off Past Early Arena: His ratings drop sharply outside Arena — Amius and Iron Twins both sit at 1, and Hydra at just 2 — showing he lacks the durability or utility for harder single-target or endgame content.

Hordin's place is squarely in early-to-mid game Arena offense, where his self-buffed extra-turn chaining can carry a team until better nukers or AoE options take his slot.