Honor Guard is a Rare Force Defence champion from the Dwarves faction, presented with little fanfare and no standout hook in his kit. His abilities lean toward buff manipulation and control, but low proc rates and slow cooldowns keep him firmly in low-priority territory.
Core Strengths & Abilities
Guaranteed Block Buffs: His A3, Astral Chains, has a 75% chance (100% once booked) of placing a Block Buffs debuff for 2 turns on a single enemy, on a 5-turn cooldown (4 booked) — his most reliable piece of utility.
Buff Stealing: His A2, Fate Transfer, carries a 50% chance to steal 2 random buffs from the target, offering some disruption against buff-reliant enemies, though the chance isn't boosted by booking.
Conditional Accuracy Debuff: His A1, Bell Ringer, has a 50% chance to place a 25% Decrease ACC debuff for 2 turns, but only if the target has no active buffs, limiting when it can trigger.
Key Weaknesses
Slow, Conditional Kit: His best debuff requires an unbuffed target, his buff-steal chance never improves with books, and his longest-cooldown skill takes 4 turns even fully booked, leaving him too slow and situational to build around.
Weak Ratings Across the Board: He scores no higher than 6 (Ice Golem), with 1s and 2s across Iron Twins, Clan Boss, Hydra, and Arena.
Honor Guard has little practical use beyond very early Faction Wars filler, with nothing in his kit strong enough to earn a place in a developed roster.
Attacks 1 enemy. Has a 50% chance of placing a 25% [Decrease ACC] debuff for 2 turns if the target has no active buffs. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ACC | debuff | place | 25% | 50% | 50% | 2 | one enemy |
Attacks 1 enemy. Has a 50% chance of stealing 2 random buffs from the target. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +10% Level 6: Buff/Debuff Chance +15% Level 7: Cooldown -1
Attacks 1 enemy. Has a 75% chance of placing a [Block Buffs] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Buff/Debuff Chance +10% Level 7: Buff/Debuff Chance +15% Level 8: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Buffs | debuff | place | 75% | 100% | 2 |