Holsring is a Legendary Attack champion of the Sacred Order, a witch-hunter with a skeleton bursting from his chest. On paper his random-target attacks read poorly, but against single targets he transforms into a devastating damage dealer with elite Turn Meter control.
Core Strengths & Abilities
Hex & Turn Meter Theft: His A3, Witchfinder (booked 4-turn cooldown), attacks 4 times at random, each hit placing a guaranteed (booked) Hex for 3 turns and having a 75% chance to steal 25% of the target's Turn Meter — up to 100% stolen against a lone enemy. That makes him superb against Faction Wars bosses, Fire Knight, and the Dark Fae; running Reflex gear cycles him back to it faster.
Perfect Veil Synergy: His passive grants Perfect Veil after attacking 2 Hexed targets in a turn, and he gains 30% extra critical damage while attacking under Perfect Veil — pairing him with Tatura Rimehide or Duchess Lilitu keeps the buff running constantly.
Self-Sufficient Damage: His A1 grants a 50% Increase Attack buff on critical hits, his A2 ignores 25% of Defence against Hexed targets, and his multi-hit skills chew through Fire Knight's shield.
Key Weaknesses
Random Targeting: Against multiple enemies his hits scatter unpredictably, making him frustrating in AoE content — his Spider, Iron Twins, and Amius ratings sit at 4, with Arena a mediocre 5.
Holsring is a single-target specialist, elite at Fire Knight (10) and strong in Chimera, Hydra, and Ice Golem (8s).
Attacks 2 times at random. Places a 50% [Increase ATK] buff on this champion for 2 turns if this attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | 2 | self |
Attacks 3 times at random. Will ignore 25% of DEF against targets under [Hex] debuffs. Will ignore a further 25% of DEF against targets under [Hex] debuffs from the Banner Lord or Knights Revenant Factions. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | ignore | |||||
| Hex | debuff | ignore |
Attacks 4 times at random. Each hit has a 75% chance of placing a [Hex] debuff for 3 turns. Champions from the Banner Lord and Knights Revenant Factions cannot resist this debuff. Each hit also has a 75% chance of stealing 25% of the target’s Turn Meter. Steals 50% of the Turn Meter instead if the target is from the Banner Lord or Knights Revenant Factions. If this champion’s Turn Meter is at 75% or more after the steal, places a [Perfect Veil] buff on this champion for 2 turns. Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +15% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | place | 75% | 100% | 3 | ||
| Perfect Veil | buff | place | 100% | 100% | 2 | self |
If this Champion attacks 2 targets under [Hex] debuffs during the same turn, places a [Perfect Veil] buff on this champion for 1 turn. Will not count Counterattacks. Increases critical damage by 30% while attacking under a [Perfect Veil] buff.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | condition | self | ||||
| Perfect Veil | buff | place | 100% | 100% | 1 | self | |
| Perfect Veil | buff | condition |