Holguk of the Hallowsights is a Legendary Support champion from the Orcs faction, channelling the ancient magic of the Orcs' homeland through his skull staff. He is a dual-purpose reviver and buff-denial specialist whose Hex mechanics make him particularly dangerous in Hydra.
Core Strengths & Abilities
Layered Revival: His A3, Spirit-Speaker (booked 4-turn cooldown), revives all dead allies with 50% HP and 50% Turn Meter, then places a 1-turn Revive on Death buff on everyone plus a Shield worth 30% of his Max HP. His passive fills the Turn Meter of anyone brought back by Revive on Death by 50%, giving fallen allies a real second chance.
Hex & Buff Denial: Hallowhex (booked 3-turn cooldown) attacks all enemies with a booked-guaranteed chance to cut enemy buff durations by 2 turns and place both Block Buffs and an unremovable Hex on all enemies for 2 turns — shutting down key enemy buffs while boosting team damage.
Hex Exploitation: Hexed enemies suffer 20% reduced Critical Rate, and whenever one dies, all enemy Turn Meters drop by 25%. His A1 adds an 80% chance of 30% Decrease Critical Rate, plus 25% Decrease Critical Damage against Hexed targets.
Key Weaknesses
Limited Clan Boss Value: His control-and-revive toolkit matters little against the Demon Lord, where he rates just 6, and he brings minimal personal damage.
Holguk excels in Hydra, Chimera, Dragon, Ice Golem, and Spider (all 9), with solid Arena utility.
Attacks 1 enemy. Has an 80% chance of placing a 30% [Decrease C. RATE] debuff for 2 turns. Also places a 25% [Decrease C. DMG] debuff for 2 turns, if the target is under a [Hex] debuff. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | condition | one enemy |
Attacks all enemies. Has a 75% chance of decreasing the duration of all buffs on all enemies by 2 turns. Also has a 75% chance of placing a [Block Buffs] debuff and a [Hex] debuff on all enemies for 2 turns. The [Hex] debuff cannot be removed, stolen, or transferred. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Buffs | debuff | place | 75% | 100% | 2 | all enemies | |
| Hex | debuff | block | 75% | 100% | 2 | all enemies | |
| Hex | debuff | mention |
Revives all dead allies with 50% HP and 50% Turn Meter. Places a [Revive on Death] buff on all allies for 1 turn, and a [Shield] buff equal to 30% of this Champion’s MAX HP on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Revive On Death | buff | place | 100% | 100% | 1 | all allies | |
| Shield | buff | place | 100% | 100% | all allies |
Whenever an ally is revived by a [Revive on Death] buff, fills that ally’s Turn Meter by 50%. Whenever an enemy under a [Hex] debuff is killed, decreases the Turn Meters of all enemies by 25%. Enemies under [Hex] debuffs will have their C. RATE decreased by 20%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Revive On Death | buff | condition | |||||
| Hex | debuff | condition | all enemies | ||||
| Hex | debuff | condition |