Hill Nomad is a Rare Support champion of Magic affinity from the Barbarians faction, a guardian of the red desert sands. Her kit revolves around single-target protection with lesser versions of common buffs, which leaves her a marginal pick outside of early-game niches.
Core Strengths & Abilities
Single-Target Protection: Her A3, Ambush Tactics (booked 3-turn cooldown), places a 1-turn Veil and a 25% Increase Attack buff on one ally, while shielding herself for 20% of her Max HP for 2 turns. It can keep a fragile carry alive through early Faction Wars stages.
Light Sustain: Nomad's Endurance places a 7.5% Continuous Heal on a single ally for 2 turns, cycling quickly on a booked 2-turn cooldown for steady drip-healing.
Damage Mitigation: Her A1 has a 50% chance to place a 25% Decrease Attack debuff for 2 turns, softening incoming damage from priority targets.
Key Weaknesses
Lesser Buffs, Single Targets: Everything she does uses the weaker buff variants and touches only one ally at a time — no AoE support, no cleanse, no revive. Her A1 chance gains nothing from books.
Poor Ratings Across the Board: She rates 1 in both Amius and Iron Twins, 2 in Hydra, and just 3 overall, reflecting how quickly she is outclassed.
Hill Nomad is at best an early-game filler for Barbarian Faction Wars progression, with Dragon (6) her only middling PvE showing before better options replace her.
Attacks 1 enemy. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 25% | 50% | 50% | 2 |
Places a 7.5% [Continuous Heal] buff on an ally for 2 turns. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 7.5% | 100% | 100% | 2 |
Places a [Veil] buff on an ally for 1 turn and a 25% [Increase ATK] buff for 2 turns. Also places a [Shield] buff on this champion equal to 20% of their MAX HP for 2 turns. Level 2: Shield +5% Level 3: Shield +5% Level 4: Shield +5% Level 5: Shield +5% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Veil | buff | place | 100% | 100% | 1 | ||
| Increase ATK | buff | place | 25% | 100% | 100% | 2 | |
| Shield | buff | place | 100% | 100% | self |