Hilda Arnorndottr is an Epic Attack champion who joined the Dwarves faction as part of the Granyt Doorkeep fusion event. She blends damage with crowd control, hitting hardest against enemies already buried under debuffs and boosting her whole team's damage in the process.
Core Strengths & Abilities
Debuff-Scaling Damage: Her A2, Shatter Limbs (booked 3-turn cooldown), hits twice, dealing 10% more damage per debuff on the target up to +100%, with each hit placing a guaranteed (booked) 100% Heal Reduction for 2 turns — key utility against Amius, Fire Knight, and the Nether Spider.
AoE Stun & Team Buffing: For Hrothglime! places 50% Increase Attack on all allies before striking all enemies with a 60% booked Stun chance, on a 4-turn booked cooldown — strong for Faction Wars, Doom Tower, and PvP progression.
Damage-Amplifying Passive: Fight Dirty makes all allies deal 15% more damage to targets under her Stuns or Heal Reduction, a universal team damage boost. Her three-hit A1 ignores 10% Defence per hit and can steal a buff on each critical hit, ideal for shredding Fire Knight's shield.
Key Weaknesses
Setup Dependent: Her damage scaling relies on teammates stacking debuffs first, and her Stun chance remains a coin flip even booked. She contributes less in Chimera and Iron Twins (both 6).
Hilda excels at Fire Knight (9), with strong showings in Clan Boss, Dragon, Ice Golem, Spider, and Amius (all 8).
Attacks 1 enemy 3 times. Each hit will ignore 10% of the target’s DEF. Each critical hit has a 75% chance of stealing 1 random buff from the target. Level 2: Damage +15% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15%
Attacks 1 enemy 2 times. The damage inflicted by this skill increases by 10% for each debuff on the target (stacks up to 100%). Each hit has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns. Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +15% Level 4: Cooldown -1 Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | place | 100% | 75% | 100% | 2 |
Attacks all enemies. Before attacking, places a 50% [Increase ATK] buff on all allies for 2 turns. Has a 40% chance of placing a [Stun] debuff for 1 turn. Level 2: Damage +20% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +10% Level 5: Cooldown -1 Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | 2 | all allies |
| Stun | debuff | place | 40% | 60% | 1 |
Allies deal 15% more damage to targets under a [Heal Reduction] or a [Stun] debuff placed by this Champion. If there are multiple Champions on the team with this skill, only one will activate.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | condition | self | ||||
| Stun | debuff | condition | self |