Highmother Maud is a Legendary Support champion of the Sacred Order, available exclusively through the Fragment Trading system introduced in Patch 8.20. Think Doompriest with a full team revive attached: she is a debuff-cleansing, buff-extending anchor built for the game's hardest sustained fights.
Core Strengths & Abilities
Passive Cleansing: Her passive, Shining Evensong, removes 1 random debuff from all allies at the start of every turn and places a 15% Continuous Heal on the lowest-HP ally. This automatic cleanse answers Clan Boss affinity trouble, Hydra Torment Head Fears, and debuff-heavy Doom Tower bosses.
Buff Extension & Strip: Her A2, Anointed Phalanx (booked 3-turn cooldown), attacks all enemies with a booked-guaranteed chance to cut enemy buff durations by 2 turns, extends all ally buffs by 1 turn, and heals the team for 20% of her Max HP.
Revive & Attack Support: Psalm of Revival brings back all dead allies with 50% HP and Turn Meter, adding 60% Increase Defence or 50% Increase Attack depending on their stats. Her A1 has a 70% booked chance to place 50% Decrease Attack while granting a guaranteed (booked) 50% Increase Attack to your hardest hitter — tailor-made for Clan Boss nuker teams.
Key Weaknesses
No Protection After Revive: Revived allies return without shields or Block Damage, and she is weak where cleansing matters less — Fire Knight and Iron Twins both rate just 4.
Maud is a top-tier Clan Boss and Hydra champion (both 10), excellent in Chimera, Dragon, and Ice Golem (9s).
Attacks 1 enemy. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has an 80% chance of placing a 50% [Increase ATK] buff on the ally with the highest ATK for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 50% | 70% | 2 | |
| Increase ATK | buff | place | 50% | 80% | 100% | 1 |
Attacks all enemies. Has a 75% chance of decreasing the duration of all enemy buffs by 2 turns. Then increases the duration of all ally buffs by 1 turn. Also heals all allies by 20% of this Champion’s MAX HP. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
Revives all dead allies with 50% HP and 50% Turn Meter. If an ally’s DEF is equal to or higher than their ATK, places a 60% [Increase DEF] buff on them for 2 turns. If an ally’s ATK is higher than their DEF, places a 50% [Increase ATK] buff on them for 2 turns instead. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | |
| Increase ATK | buff | place | 50% | 100% | 100% | 2 |
Removes 1 random debuff from all allies at the start of this Champion’s Turn Places a 15% [Continuous Heal] buff on the ally with the lowest HP for 1 turn at the end of this Champion’s turn.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 15% | 100% | 100% | 1 | self |