Hierophant Lazarius arrives as the first Mythical champion of the Lizardmen faction, a cobra dragon wielding the staff of the Flame Vulcan. He blends elite team support in his base form with brutal control-nuking in his Alternate Form, making him a force in Arena, Doom Tower, and Hydra.
Core Strengths & Abilities
Buff & Debuff Warfare: His base-form A2, Nest Of Vipers, attacks all enemies, placing Block Debuffs on allies before the hit, cutting enemy buff durations by 2 turns, and leaving Block Buffs on all enemies — all on a 3-turn booked cooldown. This one skill both protects your team and keeps buff-reliant enemies like the Hydra shut down.
Team Acceleration: The Rift's Gaze fills ally Turn Meters by 20%, drains enemy Turn Meters by 20%, and places 50% Increase Attack plus 25% Strengthen on all allies for 2 turns, making him a Lyssandra-style Arena setup piece.
Passive Power & Revival: His passive grants him Perfect Veil and 50% Increase Accuracy each turn, reduces damage taken by up to 30% based on his Attack, and revives a random ally with 50% HP and Turn Meter (with Perfect Veil) at the end of his turn. Metamorph transforms him and grants an Extra Turn.
Key Weaknesses
Cooldown-Bound Kit: His impact hinges on cycling 3–4 turn cooldowns, and his A1 offers little beyond a single-target hit with an ally Shield.
With perfect 10s in Arena, Dragon, Fire Knight, and Spider, Lazarius is a roster-defining pick nearly everywhere.
Attacks 1 enemy. Places a [Shield] buff on the most injured ally for 2 turns. The value of the [Shield] is proportional to this Champion’s ATK. Level 2: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 2 | ||
| Shield | buff | mention | self |
Attacks all enemies. Before attacking, places a [Block Debuffs] buff on all allies for 2 turns. Also decreases the duration of all buffs on all enemies by 2 turns. After attacking, places a [Block Buffs] debuff on all enemies for 2 turns. Level 2: Ignore RES +20% Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Debuffs | buff | place | 100% | 100% | 2 | all allies | |
| Block Buffs | debuff | place | 100% | 100% | 2 | all enemies |
Attacks all enemies. Before attacking, places a [Block Debuffs] buff on all allies for 2 turns. Also decreases the duration of all buffs on all enemies by 2 turns. After attacking, places a [Block Buffs] debuff on all enemies for 2 turns. Level 2: Ignore RES +20% Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Debuffs | buff | place | 100% | 100% | 2 | all allies | |
| Block Buffs | debuff | place | 100% | 100% | 2 | all enemies |
Fills the Turn Meters of all allies by 20%. Also decreases the Turn Meters of all enemies by 20%. Then, places a 50% [Increase ATK] buff and a 25% [Strengthen] buff on all allies for 2 turns. Level 2: Ignore RES +20% Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | 2 | all allies |
| Strengthen | buff | place | 25% | 100% | 100% | 2 | all allies |
Transforms this Champion intro their Alternate Form. Then grants and Extra Turn.
[Passive Effect] At the start of this Champion’s turn, places a [Perfect Veil] buff and a 50% [Increase ACC] buff on them for 2 turns. Also, this Champion receives 3% less damage for every 750 ATK they have [stacks up to 30%]. [Active Effect] At the end of this Champion’s turn, revive a random ally with 50% HP and 50% Turn Meter. Also places a [Perfect Veil] buff on the revived ally for 2 turns.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Perfect Veil | buff | place | 100% | 100% | 2 | self | |
| Increase ACC | buff | place | 50% | 100% | 100% | 2 | self |
| Perfect Veil | buff | place | 100% | 100% | 2 |