Hexia is an Epic Force Attack champion from the Undead Hordes faction, a soul-harvesting reaper who was reworked into a stronger single-target damage dealer but never broke into the wider meta. She's best treated as a faction-restricted specialist rather than a general-purpose damage dealer.
Core Strengths & Abilities
Self-Sustain and Speed: Her A3, Spirit Harvest, attacks one enemy while healing her for 15% of the damage dealt (scaling up 10% per debuff on her) and granting a 30% Increase SPD buff for 2 turns, on a 4-turn cooldown (3 booked), helping her stay alive and cycle skills faster.
Kill-Chaining Potential: Her A2, Soulreap, grants an Extra Turn and a 50% Increase ATK buff for 2 turns if the attack secures a kill, with damage rising 7.5% per debuff on her (up to 30%), letting her snowball through weakened targets.
Decrease DEF Setup: Her A1, Grave Rot, has a 40% chance to apply a 60% Decrease DEF debuff for 2 turns, with the chance climbing as more debuffs stack on her — though this chance is not further boosted by booking.
Key Weaknesses
Conditional Payoff: Her best tools — Extra Turn, Increase ATK, bonus healing and damage — all depend on her being under multiple debuffs or landing kills, making her inconsistent without a debuff-heavy team around her.
Hexia's ratings top out around 5-6 across most content, marking her as a passable but unremarkable option best suited to Faction Wars and Cursed City when stronger Force attackers aren't available.
Attacks 1 enemy. Has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Chance to place this debuff increase by 20% per each debuff placed on this champion. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 60% | 40% | 40% | 2 |
Attacks 1 enemy. Grants an Extra Turn and places a 50% [Increase ATK] buff on this champion for 2 turns if this attack kills an enemy. Damage increases by 7.5% for each debuff on this champion. Stacks up to 30%. Level 2: Buff/Debuff Chance +5% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | 2 | self |
Attacks 1 enemy. Heals this champion by 15% of damage inflicted. The heal increases by 10% for each debuff on this champion. Places a 30% [Increase SPD] buff on this champion for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase SPD | buff | place | 30% | 100% | 100% | 2 | self |