Hellhound is a Common Spirit Attack champion from the Undead Hordes faction, a lesser sibling to Death Hound with one of the weakest kits in the game.
Core Strengths & Abilities
Critical Sleep: His only ability, Paralyzing Bite, applies a 1-turn Sleep debuff to the target whenever the hit lands as a critical, giving him a narrow niche against enemies vulnerable to Sleep, such as the Sand Devil.
Key Weaknesses
Stat-Hungry for Minimal Payoff: He needs both high ATK and DEF just to deal noticeable damage, and even then his hits remain weak, with no guaranteed effects to fall back on.
Bottom-Tier Across the Board: Every one of his ratings sits at 1, aside from Chimera at 2 — reflecting a kit with essentially no application in current content.
Hellhound has no real place in a developed roster; farmable Rares like Muckstalker offer far easier paths to sustained damage for early progression.
Attacks 1 enemy. Places a [Sleep] debuff on the target for 1 turn when hit with a critical hit. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Sleep | debuff | place | 100% | 100% | 1 | one enemy |