Helior is a Legendary Force Defence champion from the Bannerlords faction, a sun-themed paladin whose kit revolves around shielding, cleansing, and redirecting punishment onto a chosen enemy. He functions as a strong all-rounder valuable across most of the game's content.
Core Strengths & Abilities
AoE Shield with Damage Option: His A2, Solar Blessing, is an AoE attack that shields all allies for 2 turns equal to 20% of the damage inflicted, on a 4-turn cooldown (3 booked) — versatile enough to support either a defensive or a high-damage build.
Debuff Transfer & Cleanse: His A3, Harsh Light, transfers all debuffs from every ally onto a single target enemy before attacking that enemy with his default skill, converting his RES into extra ACC for the attempt — a powerful way to cleanse the team while dumping the burden onto a chosen foe.
Damage Mitigation Passive: His passive, Intercessor, absorbs 30% of the damage dealt to any ally carrying 2 or more debuffs, giving him strong sustain in prolonged dungeon fights.
Key Weaknesses
Middling in Hydra & Iron Twins: His ratings dip to 4 in both Hydra and Iron Twins, showing his kit doesn't translate as well to fights emphasizing raw sustained damage output over control and shielding.
Helior's standout ratings — Amius (9), Ice Golem (9), Dragon and Spider (8) — mark him as an excellent pick for progression, Doom Tower bosses, and Arena, wherever his shield-and-cleanse kit can keep a team alive.
Attacks 1 enemy. Increases this champion’s DEF by 5% if this attack is Critical (stacks up to 20%). Will also heal this champion by 75% of their DEF after attacking if their DEF has already increased by 20%. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
Attacks all enemies. Places a [Shield] buff on all allies for 2 turns equal to 20% of the damage inflicted. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Damage +10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 2 | all allies |
Transfers all debuffs from all allies to a target enemy, then attacks that enemy with the default skill. Converts this Champion’s RES into additional ACC when using this skill. Level 2: Cooldown -1 level 3: Cooldown -1
Whenever an ally that has 2 or more debuffs is attacked, this Champion will absorb 30% of the damage inflicted on that ally.