Helicath is a Legendary Spirit Defence champion from the Demonspawn faction, introduced in the June 2022 Fusion Event. He's one of the best shielders in the game, doubling as a Weaken debuffer and a nearly unmatched Block Damage support.
Core Strengths & Abilities
DEF-Scaled Shielding: His A2, Winds of the Pit, is an AoE attack that shields all allies for 2 turns with a value proportional to his own DEF — only the second champion after Valkyrie to shield this way — making him capable of extremely large shields on a tanky build.
Signature Block Damage: His A3, Devoted Servants, places a 2-turn Block Damage buff on all allies, on a 6-turn cooldown (4 booked). If that Block Damage buff is removed or expires, the affected ally instantly gains a 60% Increase DEF buff for 2 turns. His passive, Feast of Agony, scales his own DEF up 5% per ally under Block Damage and counterattacks whenever a protected ally is hit.
Damage Debuff: His A1, Pyroclastic Claw, hits twice with a 30% (50% booked) chance per hit to apply a 25% Weaken debuff for 2 turns, and ignores Shield and Block Damage buffs on the target.
Key Weaknesses
Full A3 Book Investment Needed: Reaching his real potential requires Devoted Servants fully booked; his A2 benefits from books too, but keeping its cooldown unbooked preserves build flexibility.
Helicath's near-perfect ratings — 10s across Clan Boss, Hydra, Ice Golem, Iron Twins, and Spider — make him a top-tier pick for Clan Boss (killable or unkillable), Hydra, Arena buff-lock strategies, and general Doom Tower progression.
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns. Will ignore [Shield] and [Block Damage] buffs. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Weaken | debuff | place | 25% | 30% | 50% | 2 | |
| Shield | buff | ignore | |||||
| Block Damage | buff | ignore |
Attacks all enemies. Places a [Shield] buff on all allies for 2 turns. The value of [Shield] is proportional to this Champion’s DEF Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Shield +10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 2 | all allies | |
| Shield | buff | mention | self |
Places a [Block Damage] buff on all allies for 2 turns. [Passive Effect] Whenever a [Block Damage] buff placed on an ally by this Champion is removed, stolen or expires, places a 60% [Increase DEF] buff on that ally for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Damage | buff | place | 100% | 100% | 2 | all allies | |
| Block Damage | buff | condition | self | ||||
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | self |
Increases this Champion’s DEF by 5% for each ally under a [Block Damage] buff. Counterattacks with the default skill whenever an ally is hit while under a [Block Damage] buff. Can occur once per enemy turn.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Damage | buff | condition | self | ||||
| Block Damage | buff | condition |