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Heinrik Demondoom

Heinrik Demondoom

Mythical · Spirit · Defence · Sacred Order

Heinrik Demondoom is a Mythical Spirit Defence champion from the Sacred Order faction, a protector who fuses speed manipulation, control, and defensive support into one of the strongest kits in the game. His A4, Metamorph, transforms him into an Alternate Form and grants an Extra Turn, unlocking a second layer of debuffs built to punish enemies already under control.

Core Strengths & Abilities

Guaranteed AoE Lockdown: His A2, Evil Begone!, is an AoE attack placing a guaranteed 1-turn Stun and a guaranteed 30% Decrease SPD debuff for 2 turns on every enemy, on a 4-turn cooldown (3 booked) — and these debuffs ignore Block Debuffs entirely against any target at 50% Turn Meter or higher.

Turn Meter Engine: His passive, Renewed Purpose, fills his own Turn Meter by 10% whenever an enemy is hit with a major control debuff, and fills an ally's Turn Meter by 10% whenever they attack a controlled enemy — turning every successful control effect into extra turns for the whole team. His A3, Hateful Orator, reinforces this with a 30% Increase SPD and 50% Increase ACC buff on all allies plus a 50% Turn Meter steal from all enemies.

Ally Protection: In his Alternate Form he grants Ally Protection, Reflect Damage, and Increase RES to allies while gaining Stoneskin himself, absorbing redirected damage safely.

Key Weaknesses

Control-Dependent Ceiling: His Alternate Form's irresistible Decrease DEF and Decrease ATK only apply to enemies already under control effects, so he performs best alongside other reliable control champions rather than alone.

With top ratings across Ice Golem and Dragon (10), and 9s in Clan Boss, Chimera, Arena, and Spider, Heinrik Demondoom is a premier pick for nearly every mode in the game.