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Hegemon

Hegemon

Legendary · Void · Attack · Knight Revenant

Hegemon is a Legendary Void Attack champion from the Knight Revenant faction, defined by a passive that lets him act first every round. That guaranteed initiative, paired with an opening AoE lockdown, makes him one of the strongest Arena openers in the game.

Core Strengths & Abilities

Guaranteed First Move: His passive, Fateful Arrival, always grants him the first turn of the round (resolved by Speed if multiple Hegemons meet), letting him set the tone of a fight before any opponent acts.

Opening Lockdown: His A2, Crippling Cold, is a 4-turn cooldown AoE that places a guaranteed 50% Decrease ATK debuff for 2 turns plus a 50% chance of Block Active Skills for 2 turns, frequently crippling an enemy team's offense before it gets going. His A1, Grave's Grasp, adds two random hits with a 35% (55% booked) chance per hit of a 30% Decrease SPD debuff, reinforcing the slow-and-lock game plan.

Key Weaknesses

Limited PvE Impact: Outside of Arena and speed/control-focused content, his kit's value drops off — his ratings for Clan Boss, Hydra, Chimera, and Iron Twins all sit in the 4 range, far below his Arena and Dragon/Ice Golem/Fire Knight scores.

Coin-Flip Skill Block: His Block Active Skills only lands half the time even at base, so it can't be relied on as guaranteed control turn after turn.

Hegemon's greatest value is in Live and endgame Arena as a control or nuke-build opener, with solid secondary use in Dragon, Fire Knight, and Ice Golem Doom Tower content.