Heartpiercer is an Uncommon Force Attack champion from the Dark Elves faction, a forest warrior locked in constant war with the Dwarven armies. Her kit boils down to a single conditional damage trick that never grows into anything more.
Core Strengths & Abilities
Crit-Triggered Self-Buff: Her A2, Sight In, attacks one enemy and grants herself a 25% Increase ATK buff for 2 turns whenever the hit lands as a critical, on a 4-turn cooldown (3 once booked). It is the only piece of utility in her whole skillset.
Plain Single-Target Damage: Her A1, Perforate, is a straightforward one-hit attack with no attached effects, meaning her damage output rests entirely on gear rather than kit synergy.
Key Weaknesses
One-Trick Kit: Beyond the conditional Increase ATK proc, she has no debuffs, no control, no healing, and no team utility — every rating area sits at 1–3, underscoring how little she brings outside of raw, unreliable single-target hits.
RNG-Gated Value: Because her only buff depends on landing a critical hit, her performance swings with Critical Rate investment rather than any guaranteed mechanic, making her inconsistent even in the roles she could fill.
Heartpiercer's ratings — 1s and 2s across Clan Boss, Hydra, Doom Tower content, and Arena — mark her as a bottom-tier Uncommon with no real place beyond padding out very early Faction Wars attempts.
Attacks 1 enemy. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
Attacks 1 enemy. If the hit is critical, places a 25% [Increase ATK] buff on this Champion for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 25% | 100% | 100% | 2 | self |