Headsman is a Rare Spirit Attack champion from the Sacred Order faction, a medieval executioner whose axe drains life from those who invade his lands. In practice he is a below-average pick whose main hook — inconsistent Heal Reduction — rarely justifies investment beyond an early roster gap.
Core Strengths & Abilities
Heal Reduction Pressure: His A2, Headman's Due, is an AoE hit with a 30% (50% once booked) chance to apply a 100% Heal Reduction debuff for 2 turns, on a brief 3-turn cooldown. His passive, Judged Guilty, then adds 15% bonus damage against any target already under Heal Reduction, giving him a small niche against healing-heavy bosses like Amius or the Nether Spider.
Minor Crowd Control: His A1, Public Execution, hits one enemy twice, each hit carrying only a 10% (20% booked) chance to apply a 1-turn Fear debuff — a low-odds, short-duration effect that offers little reliable lockdown.
Key Weaknesses
Low, Unreliable Proc Rates: Even fully booked, his signature Heal Reduction only lands half the time, and his Fear chance tops out at 20% per hit, so none of his utility can be counted on turn to turn.
Weak Across the Board: His ratings reflect this — nothing above a 5 (Amius), and mostly 1s and 2s across Arena, Clan Boss, Hydra, and the Doom Tower bosses.
Headsman is, at best, a stopgap for early Faction Wars progress against healing bosses, with no real place in a developed roster.
Attacks 1 enemy 2 times. Each hit has a 10% chance of placing a [Fear] debuff for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Fear | debuff | place | 10% | 20% | 1 |
Attacks all enemies. Has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +10% Level 6: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | place | 100% | 30% | 50% | 2 |
Inflicts 15% more damage to targets under [Heal Reduction] debuffs
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | condition |